About: Questions for the GM March 2008   Sponge Permalink

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This set of questions was compiled by Shadowblack. Interview starts below the line. Questions are in Bold, answers and other comments from the GM are unformatted. There are no plans to end the current age, as there is lots more to be done! Magic of all types on Sryth slows the aging process for the person who wields it, though the exact extent of the slowdown varies from person to person. Shadow Magic slows down the aging process even more than regular magic, though its side effects are noticeably worse as time goes on. Jodd is a popular male name on Sryth. All the best!

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  • Questions for the GM March 2008
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  • This set of questions was compiled by Shadowblack. Interview starts below the line. Questions are in Bold, answers and other comments from the GM are unformatted. There are no plans to end the current age, as there is lots more to be done! Magic of all types on Sryth slows the aging process for the person who wields it, though the exact extent of the slowdown varies from person to person. Shadow Magic slows down the aging process even more than regular magic, though its side effects are noticeably worse as time goes on. Jodd is a popular male name on Sryth. All the best!
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  • This set of questions was compiled by Shadowblack. Interview starts below the line. Questions are in Bold, answers and other comments from the GM are unformatted. There are no plans to end the current age, as there is lots more to be done! Magic of all types on Sryth slows the aging process for the person who wields it, though the exact extent of the slowdown varies from person to person. Shadow Magic slows down the aging process even more than regular magic, though its side effects are noticeably worse as time goes on. An excellent point. I will be adding overall lists to the Hall of Champions, as well as a list for the newest skill -- Weaponry: Lances. Yes, the number count will have significance in the near future in a couple of different ways -- one way involving a prize and the other way involving an adventure. A fence that would pay higher prices than most merchants is something on the long list of things to be added in the near future. A character would likely need a high level of mastery in Thievery and/or Diplomacy to be able to access such a person and command a fair price for his or her unwanted treasures. The random rewards are just random, with the highest rewards having a somewhat smaller chance of appearing than the lower rewards. Experience rewards for the shards functions in much the same way. Familiars will be different that mounts. Familiars will be able to help characters in combat and in certain special game situations. They will require maintenance and will be "levelable", increasing their effectiveness with each new level. Their levels will be increased by spending Experience to increase them. Familiars will be closely tied to particular skills and powers, and will derive a portion of their abilities/effectiveness from the level of mastery their master possesses in the skill or power they are connected to. I agree. The alignment system needs to be adjusted to provide benefits/penalties for breaking away from an alignment that a character chooses. Items like the Shimmering Silver weapons (and Iakor's weapons) need to be wieldable, or have their greatest effect, in the hands of a character that meets their alignment. The highwaymen you meet while wandering around the kingdom were the first random encounter test for the random encounter piece to the travel system -- and they have certainly overstayed their welcome! More encounters will be on their way, to make travel a bit more interesting, and of course just a bit more perilous! Yes, sadly, despite the relative wealth of the kingdom, and the numerous opportunities for its citizenry, there are still those who choose to embark on less-than-scrupulous endeavours -- of course, one meeting with any one of Sryth's illustrious adventurers is more than enough incentive for many of these misdirected folk to turn their lives around! The short answer is yes. Exploration of some of the many Nevernal Realms is something that the game's overall storyline will require. The wolf-like beast in the forest is something that pertains to Fogbough Forest, which is the next major expansion area to follow Saarngard Isle. All three of the people you mentioned will figure into your adventures at some point -- though with regard to Captain Rolekst you might be very sorry that that's the case! Adrimar will soon be offering some of his more potent concoctions to adventurers willing to purchase them. There will be a limit to the number of his potions that can be carried, and a limit to how many can be purchased in a given time frame. After all, at his age it takes him quite a while to gather the necessary (and secret) ingredients. There will likely be more cursed items, and in fact, some characters may already be carrying one or more of them. Not all items bearing a curse are immediately identifiable as such. Actually if anyone is carrying the... Jodd is a popular male name on Sryth. Sryth is growing at a nice rate. My goal is to continue to provide the type of game that players have come to expect, while attempting to introduce new content at a faster rate, without sacrificing quality and playability. Detailed reports of bugs/typos, and feedback on the game are a great help. Always be sure to include the section number (if applicable) in any report, as well as your username and the character you were using. Yes, at some point the number of emails could easily be too much to effectively contend with, though thankfully I believe the forum and the wiki are a great, great resource for new players. I think both the forum and the wiki go a long way toward helping to reduce the number of questions that new and established players are likely to have. Yes, I played Dungeons and Dragons with friends for several years, and it is in those sessions that some portions of the world of Sryth took form. I was almost always in the role of the Dungeon Master in our sessions, but by far the character (NPC) that was the most fun for me to play (and who inspired the most fear in the others around the table) was Captain Jodd Rolekst. There were numerous memorable moments in our campaigns, but the most memorable was probably the ending of the final campaign. Very cleverly-posed questions as usual! I hope I was able to answer them all, and I apologize for not having gotten to them sooner! As always, I wish everyone well, and the best of luck on your adventures! All the best!
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