Cargo Bay I, also known as the Cargo Bay, is the first level in Raider Zero.
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| - Cargo Bay I, also known as the Cargo Bay, is the first level in Raider Zero.
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| Rooms
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| POW
| - 0(xsd:integer)
- 5(xsd:integer)
- 8(xsd:integer)
- 10(xsd:integer)
- 11(xsd:integer)
- 12(xsd:integer)
- 14(xsd:integer)
- 20(xsd:integer)
- 100(xsd:integer)
- --
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| Drops
| - None
- Grenade
- AdrenalineShot
- LaserAmmo
- PlasmaBlaster
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| dbkwik:figverse/pr...iPageUsesTemplate
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| Name
| - ?
- Spikes
- Power Core
- Power Cell
- The Chasm
- Forcefield
- Landing Point
- Hyperbeamer
- Lightning RoofCannon
- Another Descent
- Artillery Storage
- Barrel-Bottom Grime
- Before The Master
- Cargo Bay I
- Crane Room
- From Peasant to Gentry
- Homing RoofCannon
- It Will Get Harder
- Lifeless Chamber Of Choice
- Like Clouds Over Doom
- Like Cranes Wrenching Thunder
- Loading Bay Anteroom
- Miniturret
- Nnenbot
- Photon RoofCannon
- Relic Room
- RoofCannon
- Room With No Mooses In It
- Search Orb
- Secret Passage!
- Skitterbot
- So Where's The Cargo?
- Spike Bay I
- Storeroom 1A
- Stretch I
- The Raid Begins
- The Way Out
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| ImageTag
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| Exp
| - 5(xsd:integer)
- 10(xsd:integer)
- 25(xsd:integer)
- 30(xsd:integer)
- 50(xsd:integer)
- 70(xsd:integer)
- 100(xsd:integer)
- --
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| H
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| Properties
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| DEF
| - 0(xsd:integer)
- 5(xsd:integer)
- 10(xsd:integer)
- 12(xsd:integer)
- --
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| Music
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| Enemies
| - The Crane
- Cargo Mech
- Spikes
- Power Core
- Hyperbeamer
- Lightning RoofCannon
- Homing RoofCannon
- Miniturret
- Nnenbot
- Photon RoofCannon
- RoofCannon
- Search Orb
- Skitterbot
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| Description
| - Arkus will encounter a Checkpoint upon entering the room. In Hard difficulty only, a Lightning RoofCannon variant that follows Arkus will be just offscreen, constantly barraging him with attacks and making navigation of this already dangerous room harder. It's recommended to kill this immediately by jumping up off one of the tall platforms by the door and slashing at the top of the jump. Arkus can reach the chest on the upper ledge using a series of floating, small platforms, one of which contains a Skitterbot. Arkus must now use a moving platform to continue across the room while avoiding a Search Orb. While on the platform, Arkus will be in the line of fire of a Miniturret , so he should constantly fire his blaster on the platform to prevent it from attacking at all. Arkus must then jump off the moving platform onto another series of small platforms. While on the second platform, he will be surprised with another Search Orb. Near the end of the platforms, Arkus will encounter a higher platform with a Skitterbot, along with another Miniturret firing at him from the left . A door to the next room is on a solid ledge immediately after the small platform containing the Miniturret.
- This room contains a large pit with six Skitterbots in it. Across the pit, there is a chest with a rifle. On opening the chest, Arkus will explain how to use it.
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