About: Magne-Hell   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Enemy name Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Magne-Hell is an enemy from Super Bomberman 2. It appears in Stage 1. Magne-Hell moves slowly, constantly pursuing the player. When it comes within three tile spaces of the player, it will stop moving and begin to pull Bomberman toward its body with its magnetism. Because it will harm the player on collision, this is potentially a deadly attack. This enemy reappears in Bomberman Portable, in the Electro World stage.

AttributesValues
rdfs:label
  • Magne-Hell
rdfs:comment
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Magne-Hell is an enemy from Super Bomberman 2. It appears in Stage 1. Magne-Hell moves slowly, constantly pursuing the player. When it comes within three tile spaces of the player, it will stop moving and begin to pull Bomberman toward its body with its magnetism. Because it will harm the player on collision, this is potentially a deadly attack. This enemy reappears in Bomberman Portable, in the Electro World stage.
dcterms:subject
Sprite
dbkwik:bomberman/p...iPageUsesTemplate
Appearances
  • Super Bomberman 2, Super Bomberman 5, Bomberman Portable
Name
  • Magne-Hell
Score
  • 200(xsd:integer)
JPName
  • マグネヘル
HP
  • 1(xsd:integer)
Strategy
  • Player Search
abstract
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Magne-Hell is an enemy from Super Bomberman 2. It appears in Stage 1. Magne-Hell moves slowly, constantly pursuing the player. When it comes within three tile spaces of the player, it will stop moving and begin to pull Bomberman toward its body with its magnetism. Because it will harm the player on collision, this is potentially a deadly attack. It should be noted that the enemy's magnetism will only affect the player. Unlike other magnets in the stage, it cannot push or pull bombs. This enemy reappears in Bomberman Portable, in the Electro World stage.
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