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Raise II is a spell in Final Fantasy XI that restores life to a player, just as Raise does. This effect is similar to the spell Life; however, dying in Final Fantasy XI comes with an Experience loss of 10% of a level, unless they have special equipment like a Noble's Bed to lessen the penalty. Raise II will restore a player to low HP and help them recover instantly 75% of their lost Experience as long as the player is level 50 or greater. A player under level 50 can still have Raise II cast upon them, but it will only function as Raise. The player will remain in a Weakened status for 5 minutes.

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  • Raise II
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  • Raise II is a spell in Final Fantasy XI that restores life to a player, just as Raise does. This effect is similar to the spell Life; however, dying in Final Fantasy XI comes with an Experience loss of 10% of a level, unless they have special equipment like a Noble's Bed to lessen the penalty. Raise II will restore a player to low HP and help them recover instantly 75% of their lost Experience as long as the player is level 50 or greater. A player under level 50 can still have Raise II cast upon them, but it will only function as Raise. The player will remain in a Weakened status for 5 minutes.
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abstract
  • Raise II is a spell in Final Fantasy XI that restores life to a player, just as Raise does. This effect is similar to the spell Life; however, dying in Final Fantasy XI comes with an Experience loss of 10% of a level, unless they have special equipment like a Noble's Bed to lessen the penalty. Raise II will restore a player to low HP and help them recover instantly 75% of their lost Experience as long as the player is level 50 or greater. A player under level 50 can still have Raise II cast upon them, but it will only function as Raise. The player will remain in a Weakened status for 5 minutes.
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