About: Damaged Worker Golem   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Damaged Worker Golem
  • Damaged Worker Golem
  • Damaged Worker Golem
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
walksaround
  • Fire, Energy
strongagainst
  • ?
implemented
  • 8(xsd:double)
Behavior
  • Fights until death.
  • Fights until death, kills weaker creatures and push objects.
weakagainst
  • ?
creatureclass
  • Misc
  • Elementals
  • Elementals
bestiaryclass
  • Construct
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 100.0
convince
  • ?
  • --
  • --
deathDmgMod
  • 90.0
iceDmgMod
  • 90.0
immuneto
  • ?
walksthrough
  • Poison
Summon
  • ?
  • --
  • --
actualname
  • damaged worker golem
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 50.0
energyDmgMod
  • 105.0
physicalDmgMod
  • 75.0
  • 95.0
MaxDmg
  • 50(xsd:integer)
  • 90(xsd:integer)
earthDmgMod
  • 50.0
pushable
  • no
bestiarylevel
  • Easy
pushobjects
  • yes
isboss
  • no
  • no
  • no
drownDmgMod
  • 100(xsd:integer)
illusionable
  • ?
  • no
  • no
Loot
  • 0(xsd:integer)
primarytype
  • Machines
  • Geo-Elementals
  • Geo-Elementals
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Article
  • a
Name
  • Damaged Worker Golem
  • Damaged Worker Golem
  • Damaged Worker Golem
Abilities
Exp
  • 95(xsd:integer)
Ratio
  • 0(xsd:integer)
  • 365(xsd:integer)
plural
  • damaged worker golems
Sounds
  • "Klonk klonk klonk"; "Failure! Failure!"; "Good morning citizen. How may I serve you?"; "Target identified: Rat! Termination initiated!"; "Rrrtttarrrttarrrtta"; "Danger will...chrrr! Danger!"; "Self-diagnosis failed."; "Aw... chhhrrr orders.".
  • "Klonk klonk klonk"; "Failure! Failire!"; "Good morning citizen. How may I serve you?"; "Target identified: Rat! Termination initiated!".
HP
  • 260(xsd:integer)
Location
Strategy
  • Paladins: Just run from them and shoot, they are pretty weak and should go down quickly for any paladin with 50+ distance. Mages: Attack with energy strike and avoid getting surrounded. Knights: Just attack them, they are weak. They are good to train with on higher skills.
  • Paladins: Just run from them and shoot, they are pretty weak and should go down quickly for any paladin with 50+ distance. Mages: Attack with energy strike and avoid getting surrounded. Knights: Just attack them, they are weak. They are good to train with on higher skills.
  • Paladins: Just run from them and shoot, they are pretty weak and should go down quickly for any paladin with 50+ distance.
runsat
  • 0(xsd:integer)
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
is wikipage disambiguates of
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