About: White Boss Skull Stickman (HG)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This boss is an incredibly dangerous version of the White Boss Skull Stickman from Castle Gate. It does not attack in the same manner as that boss; While it does summon large, downwards-facing Two Arrows, it summons five of them at once to strike random areas across the entire screen. Thus, this enemy has a nasty habit of summoning an attack right above a character, and it being nearly impossible to get them out of the way quickly. Like the cousin in Castle Gate, it is aided by a few Red Skull Stickmen, and they serve to annoy by either distracting characters from attacking the boss, or dealing heavy damage with their own attacks. Killing them quickly is essential. Once the boss is alone, pound him with heavy attacks, whilst doing as best as possible to avoid his randomized attacks. Powerf

AttributesValues
rdfs:label
  • White Boss Skull Stickman (HG)
rdfs:comment
  • This boss is an incredibly dangerous version of the White Boss Skull Stickman from Castle Gate. It does not attack in the same manner as that boss; While it does summon large, downwards-facing Two Arrows, it summons five of them at once to strike random areas across the entire screen. Thus, this enemy has a nasty habit of summoning an attack right above a character, and it being nearly impossible to get them out of the way quickly. Like the cousin in Castle Gate, it is aided by a few Red Skull Stickmen, and they serve to annoy by either distracting characters from attacking the boss, or dealing heavy damage with their own attacks. Killing them quickly is essential. Once the boss is alone, pound him with heavy attacks, whilst doing as best as possible to avoid his randomized attacks. Powerf
Head
  • Skull Skull
Attack
dcterms:subject
Drops
AT multiple
  • 5(xsd:integer)
head colour
  • CBCBCB
Agi
  • 150(xsd:integer)
peak exp
  • 10000(xsd:integer)
body colour
  • 333366(xsd:integer)
peak lvl
  • 92(xsd:integer)
ExpAGI
  • 158(xsd:double)
LV
  • 92(xsd:integer)
dbkwik:danball/pro...iPageUsesTemplate
Gold
  • 9999(xsd:integer)
Range
  • 250(xsd:integer)
Movement
  • walking
Name
  • White Boss Skull Stickman
N
  • 1(xsd:integer)
Strong
  • Freeze
Exp
  • 10000(xsd:integer)
Link
  • White Boss Skull Stickman
at
  • 300(xsd:integer)
Species
  • Stickman Stickman
Icon
  • White Boss Skull Stickman .png
to
  • 99(xsd:integer)
from
  • 82(xsd:integer)
IMG
  • White Boss Skull Stickman .png
LP
  • 300000(xsd:integer)
Location
  • Hell Gate
abstract
  • This boss is an incredibly dangerous version of the White Boss Skull Stickman from Castle Gate. It does not attack in the same manner as that boss; While it does summon large, downwards-facing Two Arrows, it summons five of them at once to strike random areas across the entire screen. Thus, this enemy has a nasty habit of summoning an attack right above a character, and it being nearly impossible to get them out of the way quickly. Like the cousin in Castle Gate, it is aided by a few Red Skull Stickmen, and they serve to annoy by either distracting characters from attacking the boss, or dealing heavy damage with their own attacks. Killing them quickly is essential. Once the boss is alone, pound him with heavy attacks, whilst doing as best as possible to avoid his randomized attacks. Powerful weapons such as the Indra Arrow 6 and the Lightning 7 are effective at trimming down his massive 300k health pool. Because it only starts attacking when a character is within 250 range, a Magician with at least ~110+ STR wielding a Lightning 7 with a Knockback's Card 4 and either a Quick's Card 5 or Bullet's Card 6 can effectively shut down it's attack as long as no melee character is used to attack it. This can make the boss an easy target for practically any other ranged attacker with a weapon appropriate for the job and at least ~300+ range.
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