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Servants under the Holy Grail War system are attributed with various Skills that reflect the abilities they had in life, or sometimes those granted by the specific class container in which the Heroic Spirit was placed in. __TOC__

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  • Servants under the Holy Grail War system are attributed with various Skills that reflect the abilities they had in life, or sometimes those granted by the specific class container in which the Heroic Spirit was placed in. __TOC__
  • Skills are used to attack monsters and other players in combat. There are many different types of skills, and each different skill has unique features. Every class has a different set of skills, and more skills are added as a character levels up. Specialist Cards also add more skills to the characters.
  • Skill é uma Habilidade que voce pode aprender no jogo. Voce pode ir a um Skill Tutor para aprender skills e Special Skills quando completar os requerimentos. Isso irá custar algumas Silver Coin. O nivel de todas as skills pode ser acumulado até um total de 1700. Existem 17 skills para os personagens, divididas em 4 areas: Serie Inicial, Serie de Combate, Serie de Coleta e Serie de Produção
  • Skills are special passive abilities that sometimes appear on drawn from Rare and Premium draws, or which are added to medals by melding with a Scrooge medal. Skills have a chance of activating when a medal is used, or when a special condition is met. Skills can be transferred from one medal to another through melding. A medal with a skills has a 20% chance of transferring if it is in the first melding slot. If the skill is at it's maximum level, then the chance of transfer improves to 100%.
  • At level 15 and under, you can reset your skills for free without penalty through the Naturally-Gifted Man in Eversun City, with the exception of your Commoner skills. Above level 15, you must use a Reset Skills to change them.
  • The ability or facility to do something. In this case we would be talking about a skill related to technology. Most skills are defined as a facility that comes from training.
  • Skills are special actions carried out by characters and foes in Guild Wars and are one of the central and most important parts of combat. With a single campaign, every profession has access to a set of around 70-80 skills, including about 15 elite skills, that are unique to that respective profession and most of them are dependent on one of this profession's attributes. The following table lists counts of character skills by campaign and profession excluding temporary skills. Legend: All (Elite) / PvE
  • Skills are the things that give monsters different moves. To make new skill sets, you combine them. Crack and Zam plus Crack and Zam equal Crack and Zam II, and Crack and Zam II plus Crack and Zam II equal Crack and Zam III. You can get many different skills that way. You can also "level up" your skill sets by maxing the original one out. For example, if you put 50 skill points into Crack and Zam then when your monster is synthesized you can choose Crack and Zam II.
  • Skill is the 75th chapter of Akira Amano's Katekyō Hitman Reborn!
  • Een Skill is een vaardigheid dat je beter kan maken door middel van te trainen of Experience te halen. Skills zullen waarschijnlijk ook bij de game MechScape horen. Net als bij RuneScape. Categorie:MechScape Categorie:Basiswoorden
  • Skills on darkeden have a unique formula to each race, theres a brief explaination about how each works and for further skills info for slayer, check their individual links, theres also grades skill divided by race that are listed below:
  • Skills are special actions characters can use in combat. Improving skills requires Spirit, which is earned mainly through combat. (There are a few quests now that reward spirit.)
  • Skills are the basis of interaction for battlefield participants.
  • The following table lists counts of skills by campaign and profession with the count of elite skills within each noted in parentheses. PvE-only skills are listed after the slash. Temporary skills are excluded.
  • Skill is a recurring ability in the Final Fantasy series, which vary greatly between installments in size and nature.
  • Skill = abilità sono semplicemente le abilità di ogni personaggio . esempio: le skill(abilita) del guerriero mentale sono : pestone , corpo forte , penetrazione , colpire duramente e colpo di spada Categoria:Termini
  • Skill is a song by Jam Project for Ultra Smash Bros. 3 MAX for the Wii U. It is sung by all of the characters in the roster. It is unlocked after defeating the final boss.
  • What does sacrifice do?
  • Skill refers to any of the 18 (including two former) skills in CnR.
  • En skill är en färdighet och har stor effekt på vad spelaren kan göra i RuneScape. Genom att utföra olika aktiviteter som har med olika skills att göra får spelaren erfarenhetspoäng eller XP. Vid en viss summa XP stiger spelarens level i skillen och spelaren får därmed tillgång till nya saker. Många saker har krav på skill levlar för att kunna utföras, till exempel rustning, vapen, olika magier och olika sorters ved. De flesta quests har även skill requirements; krav på skills för att questen ska kunna utföras.
  • Skill (スキル, Sukiru) is a special rule characteristic of Speed Duels featured in Yu-Gi-Oh! Duel Links and the Yu-Gi-Oh! VRAINS anime.
  • Skills determine a character's ability to use items and nanos, and a character's effectiveness with actions.
  • Skill - (ang. Umiejętność) wypadkowa statusu wytrenowania poszczególnych elementów koniecznych w grze (głównie timing i przewidywanie, movement, dostosowanie broni do sytuacji, w grach drużynowych także umiejętność współpracy). Jak w każdej sytuacji życiowej - nie ma gracza idealnego, tak też nauka ww. skill'i jest nie kończąca się i trwa aż do momentu, w którym przerywamy trening w grze. Gracz "wyskillowany" nie musi dominować w rankingach i w meczach na serwerach publicznych. Jego podejście do gry różni się od innych mniej doświadczonych graczy. 33px To jest tylko zalążek artykułu. Przyszykuj sobie uprzednio Flaka na ewentualny napad przy pracy. Skill
  • Skills are abilities that can either be passive or activated to improve a character's combat preformance. They are specific to different types of classes and play modes and require a character to be a certain level before they become available to purchase. To activate a skill, it must be purchased first by using a certain number of Skill Points. For a list of skills, see User:Data/List of Skills.
  • Along with your powers, skills are a major way to define what your character does in the D&D world. These range from your knowledge about the creatures and world around you to your ability to perform acrobatic or athletic deeds of daring-do; from sneaking around and picking locks to charming your way into a king's good graces, and so on. Some skills require training to perform certain actions, and all skills benefit from the bonuses given by training.
  • ランクを上げれば、より上級の技術や製法を覚える事ができる。
  • Each character in Atlantica Online has one or more Skills aka Magic Skills. Each hero (main) character can have up to 5 skills (eventually as the hero levels) and each mercenary can have numerous skills, how many and which vary by mercenary. Some skills can be used by more than one Main Character or Mercenary, others are limited to a single class. New skills are learned and existing skill level increased by consuming skill books. See the Magic tab in the Skills Window to see all magic skills of any character currently in your formation.
  • Here are skills that can be learn by shadows in the Blue Dragon XBOX 360 video game.
  • NetHack's skill system allows different roles to attain different proficiencies in the use of different weapons and spells. Skills can be advanced using the #enhance command. When you become able to advance a skill, you will see the message "You feel more confident in your (weapon/fighting/spell casting) skills." Skills are not advanced automatically because advancing them requires free skill slots which can only be gained by levelling up.
  • An ability to perform certain activities or movements with control or consistency to bring about a desired result.
  • Skills in Queville are player attributes that one can train up to level 99. Each skill can be trained by doing tasks and gaining experience points. Some skills are interlaced together. For example, you can mine ores and with the ores, you can smith items. Currently there are 9 skills in-game. They are: * Combat * Magic * Range * Fishing * Cooking * Mining * Smithing * PVP * Arson Another pseudoskill is Player Kills. It has no levels, only exp.
  • Skills were abilities Matoran used in Kolhii. Each skill came from a Principle. There were six skills, all of them, as mentioned before, originating from a principle. * The Ga-Matoran gained the skill of Speed from the principle of Purity. * The Po-Matoran gained the skill of Strategy from the principle of Creation. * The Ko-Matoran gained the skill of Willpower from the principle of Peace. * The Ta-Matoran gained the skill of Strength from the principle of Courage. * The Onu-Matoran gained the skill of Stamina from the principle of Prosperity. * The Le-Matoran gained the skill of Accuracy from the principle of Faith.
  • As of Patch 3.0, all skills don't improve with use. Prior to this most did.
  • Unlike hissatsu techniques or hissatsu tactics, skills don't consume a character's TP or GP, as well as TTP. If a skill is given to a character, it will have a TP of 0. Skills were first instituted in the second Inazuma Eleven game. The main purpose of skills is to improve a character's or a team's certain characteristics. Skills cannot be bought like hissatsu manuals, but they can be obtained by match/battle drops or treasures. Another method to obtain a skill manual is to collect special objects called pin badges. These are relatively rare and can be acquired as match/battle drops or unearthed inside treasure chests. After obtaining a minimum of 10 pin badges, they can be traded in for skill manuals at Rajin Models, a store stationed in Inazuma Town's shopping district.
  • Skill ler oyun içinde yapılan hareketler.butonlara konurlar. Writted by Cambaz_Fatih Alıntı değildir. Orjinaldir
  • A Skill is a special ability of the PC that either passively improves his/her capabilities or allows him/her to perform a specific action. All PCs start with a certain skillset, depending on their Race and Class, as well as minor factors (birth star sign and starting Learning). Skills are normally trained during the course of the game, which improves their effectiveness. It is also possible to acquire new skills besides the starting ones through several means.
  • Skills are learned abilities of your character. The skill level shows how good your character is at that skill. Skill levels can be increased by allocating skill points earned from gaining levels. Skills can also be improved by reading specific books or completing quests within the games. In Fallout: Brotherhood of Steel and Fallout 4, "skills" work like perks in other Fallout games. They are not listed here for this reason.
  • A skill is like a spell, but it does not consume any mana or aggression.
  • Skills vary by job, they are shared by every job class [ Warrior, Sorcerer, Scout, Fencer, and Cestas]. They are the core of every job, and if they aren't used wisely can lead to a poorly capable job.
  • Skill is the name for prowess with ranged weapons in the Fable series.
  • Skill is a classification of abilities granted to professions at various levels.
  • Skills in Torment: Tides of Numenera reflect a character's knowledge and physical aptitude, and provide passive bonuses. They are distinct from abilities which can also be activated.
  • A skill is an area of a character's knowledge or expertise. Each skill is measured in levels, representing how good a character's ability is in that area. Each skill includes a number of Subskills, or types of task that may be attempted using that skill. Each subskill has it's own base chance of success, modified by bonuses and penalties depending on the situation. In game terms, possessing a particular skill improves a character's chances of successfully accomplishing a task relating a subskill. The general bonus is +10% to the target number for each level of skill possessed.
  • A skill in the Eve universe is a specific piece of knowledge that allows a player to perform an action. These actions can include: * Piloting a ship * Using modules, weapons, and ammunition * Interacting with space objects (Mining, salvaging wrecks, anchoring objects]] * Interacting with inventory objects (Reprocessing, Refining, Manufacturing). Level Rank 1 2 3 4 5 1 250 1415 8000 45255 256000 2 500 2829 16000 90510 512000 3 750 4243 24000 135765 768000 4 1000 5657 32000 181020 1024000 5 1250 7072 40000 226275 1280000 See Skills Tree.
  • The abilities that players pay Spirit and Coin to enable are commonly referred to as Skills. Skill Calculator - Ecatomb. Lacking Stormbringer and Duskblade, and any other classes that are released after them. See those classes' page for information and links. The majority of Skills consume some amount of MP (probably short for Magic Points, but the short form is not only preferable in brevity but because it is easy to mistake for the points in Magic that the Character can accrue).
  • In The Sims, only adults can earn skill points. In The Sims 2 and The Sims 3 however, any age group from toddlers on up can gain at least some skills. In The Sims 2, certain aspiration reward objects such as Smart Milk, the Thinking Cap, and the SimVac can also aid in the building of skills, as do the career reward objects which focus on one skill. All 7 main skills (Cooking, Cleaning, Mechanical, Logic, Creativity, Body, and Charisma) are covered by at least one object. If Seasons is installed, drinking a veggie cocktail will aid in skill building, and drinking eggplant juice will give a random skill point. All skill building is also boosted during the Fall season. If a Souvenir Rack has five Far East Souvenirs on it, all nearby sims will build skills faster.
  • A skill is an ability that allows a character to perform some action or make some item that improves gameplay. A skill is a term that is mainly referring to the abilities and combat actions of players. However, when opening up the skill window (Default: K), several other things fall under this category, such as emotes, functions, chain skills, and Professions (or crafts). These are all subsets of skills, but the main focus is the combat abilities of non-magic casters, or spells for magic casters.
  • In the Storytelling System, Skills are traits that represent a character's acquired capabilities. Typically a Skill is combined with an Attribute (and occasionally a third supernatural trait) to form a dice pool for an action, representing the character's natural prowess and learned ability coming together to perform a task. Tasks which are instinctual rather than learned - like observing one's environment or resisting one's emotions - are generally resolved using Attributes only, and do not involve Skill use. The following list is that of the 24 Skills in the Storytelling System:
  • Skills in WoTMUD are divided into three broad essential categories generally based on character class with one additional magic-type category available only to characters which can "channel" (the WoT equivalent of magic). Additionally, a further set of skills is available to Trollocs who have been Remorted to Fades. Additional, non-essential crafting skills have been added recently but do not directly impact combat playstyles, general availability of items or combat mechanics.
  • This costs a small amount of Mana points(MP), depending on the level of the skill and the skill itself. They do more damage if the level of the skill is higher, but some skills are buffs, so instead of attacking a mob they increase your stats, depending on thier level. Some skills are passive, they can't be activated. They usually give you some kind of a boost, like movement speed or damage. Their effect is active as soon as they reach level 1 and from there increase thier functionallity for every level they get. The grey ones are the ones that aren't useable because they are level 0.
  • Combat and Magic Skills are the basics of leveling a job; each and every job has a set of skills which define it. Skills are represented by levels, and the levels a skill can reach is gauged as a rank, ranging from F to A+. The differences in skill caps increases dramatically with level, with F being the worst providing only 199 maximum skill at level 80 compared to an A+ which provides a maximum skill of 301. Since each skill level provides up to one Accuracy and one Attack, a significant amount of a jobs total stats depend on these skill gauges.
  • A Skill is an ability that can be used by: * Action Slotting * Moving its icon from the skills window to a clickbar, then clicking on the icon or pressing its corresponding F-key All skills use either FP or MP, depending on the user's class. All of the following class' skills use MP: * Magician * Elementor * Psykeeper * Ringmaster * Ranger All of the following class' skills use FP: * Vagrant * Mercenary * Knight * Blade * Jester The following classes some skills that use FP and some that use MP.
  • A Skill is anything that relates to how a character can interact with a specific object. In the field of crafting, a character may have Material Skills that allows her to work with materials such as Metals or Fabrics, she may have Item Skills, which allow her to craft types of items, such as Chainmail or Swords. A character may also have Knowledge Skills, which give her a knowledge of the field of question, such as Healing Knowledge or Cooking Knowledge. She may also have Combat Skills, which allows her to fight better with a sword or a spear.
  • Attack Skills. These skills are used to kill mobs, or other players in Player vs Player areas. Select your target by left clicking it then attack by pressing a number key to which an active skill has been assigned. To assign a skill press C to display your attributes, and open the Kung Fu slot. This shows your current list of skills. Clicking on one will allow it to be dragged to the number slot of your choice. Smashing. A close-range heavy attack. Finishing. Another skill intended to demolish a nearly dead opponent.
  • Skills are a battle mechanic in Xenoblade Chronicles X. They are unlocked by reaching certain Class Ranks in certain Classes, and can be leveled up by spending Battle Points. During battles several buff and debuff effects occur depending on the selected Skills.
  • Skills measure one's proficiency in a certain ability. Skills include: * Combat Skills: * Axe Fighting: Measures one's ability to use Axe Weapons. * Sword Fighting: Measures one's ability to use Sword Weapons. * Club Fighting: Measures one's ability to use Club Weapons. * Distance Fighting: Measures one's ability to use Distance Weapons. * Fist Fighting: Measures one's ability to cause damage without a weapon. * Shielding: Measures one's ability to block attacks with a Shield. * Other Skills * Fishing: Measures one's ability to catch Fish * Magic Level: Measures one's effectiveness in using Runes and Spells.
  • Skills are proficiencies in certain behaviors, such as fixing a watch or firing a bow and arrow. See below for skill suggestions but as with life, skills are almost limitless. Acrobatics** (Agility) Default: -3 Dodge*** (Agility, Perception, Precision) Default -1 Artistry (Perception) Default: -2 Chemistry (Intelligence) Default: -5 Climbing (Agility) Default: -2 Computer Operation (Intelligence) Default: -4 Detect Lies (Perception) Default: -2 Driving* (Precision) Default: -2 Electronics(the higher of Intelligence or Precision) Default: -5 Emote (Perception) Default: -1 Fast-Talk (Will) Default: -1
  • Skill represents a character's proficiency, either with a particular weapon, or in a particular character trait or vocation. Skill can be enhanced by investing skill points, which are earned as you level up, or by using a seed of skill. Each character has five different skills available, however, in Dragon Quest IX, more skills become available in different vocations.
  • A skill is a talent that a character acquires and improves through training. As a character advances in level, he or she gets better at using some or all of her skills. Each skill represents a different field of expertise. Some skills have different sub-types (e.g. the craft skill is divided into craft Armor and craft Alchemy -- among others), while others are used by a single task (e.g. attempting stealth requires a good proficiency in both hide and move silently). Certain skills provide a synergy when expertise in one field provides better understanding of a different skill (e.g. being able to craft trap gives you some insider knowledge on how to disable a trap).
  • A skill in Phantasy Star Online 2 is an ability specific to a class and selected from a skill tree. A character can have up to two skill trees active, one from the character's main class, and one from the character's subclass. Skills from a subclass's tree function normally, except for rare mastery skills, which function only while the tree's class is the character's main class. Subclass skills pertaining to weapons do not grant the ability to equip those weapons, but still apply if a weapon of that type usable by the character's main class is equipped.
  • Ein Skill ist ein Zauberspruch, der entweder auf sich selbst oder Spieler angewendet werden kann. Wenn ein Skill dazu da ist jemand oder nur einen selbst zu unterstützen, so wird von Buff gesprochen. Jeder Job hat seine eigenen Skills: * Grundklasse: Vagrant/Skills * Nahkampfklasse: Mercenary/Skills * Knight/Skills * Blade/Skills * Magier: Magician/Skills * Psykeeper/Skills * Elementer/Skills * Unterstützer: Assist/Skills * Billposter/Skills * Ringmaster/Skills * Fernkampfklasse: Acrobat/Skills * Jester/Skills * Ranger/Skills
  • Up to a maximum of 4 skills may be used at any time, however the CO used must be Rank 4 or higher, of which can be obtained through winning battles in War Room or using the CO in the Campaign/Hard Campaign(some COs can't be used in the normal version of the campaign, namely Andy, Nell, Hachi, Drake, Olaf, Kanbei and all Black Hole CO's except Lash and Hawke).
  • The list of Spirit Commands available in each Super Robot Wars game varies, usually based on that game's mechanics. For example, Super Robot Wars Alpha 3 has a Spirit Command devoted to Song Energy, an important plot element of one of the featured series, Macross 7. Additionally, the cost of some Spirit Commands can be variable. While some games in the series feature fixed point costs, others have costs that vary from person to person.
  • A skill is a bit of practical knowledge possessed by a character. It represents the talent to do something that improves with training, but not something that is intrinsic to the character's class. For example, a sorcerer is a spell caster. Thus, the ability to cast spells is intrinsic to the sorcerer class, and this ability automatically improves with every sorcerer level. On the other hand, the ability to identify magical items is not a defining attribute of a sorcerer; instead, it is a skill (lore). An interesting twist on this is the rogue, since that class is characterized by having more skills than the other classes.
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