About: Rivet Gun   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdfs:label
  • Rivet Gun
  • Rivet gun
rdfs:comment
  • __TOC__
  • The Rivet Gun is a weapon that appears in BioShock, BioShock 2 and the BioShock 2 Multiplayer. It is a formidable weapon, capable of delivering large Rivets with great accuracy. Certain Alpha Series such as Subject Delta used a prototype of the Rivet Gun, which functions similarly to Jack's Pistol as the basic ranged weapon. The Rosies use a more simplified Rivet Gun, which can be looted when they are killed.
  • A high-velocity projectile lunging piece of equipment, the rivet gun is a very powerful weapon in Metal Arms: Glitch in the System which can be acquired very early in the game as it's first appearance is in the level Seal the Mines.
sameAs
dcterms:subject
MaxAmmo
  • Base: 60 , 24
  • Upgraded: 72 , 36
Upgrades
  • Damage Increase
  • Heated Rivets
  • Increased Clip Size
Reload
  • 2(xsd:integer)
ammotype
dbkwik:bioshock/pr...iPageUsesTemplate
dbkwik:dead-space/...iPageUsesTemplate
dbkwik:deadspace/p...iPageUsesTemplate
dbkwik:overwatch/p...iPageUsesTemplate
mult
  • Head: 3x
Name
  • Rivet Gun
ammocost
  • 1(xsd:integer)
Ammo
  • 18(xsd:integer)
Description
  • Torbjörn fires rivets at long range, or ejects molten metal from his gun in a short, close-range burst.
used
Damage
  • 70(xsd:integer)
Magazine
  • 1218(xsd:integer)
wikipage disambiguates
secdname
  • Rivet Burst
projspeed
  • ~55
secdprojspeed
  • ~80
secdisheadshot
  • yes
secdnumofsmallies
  • 10(xsd:integer)
secdtype
  • Shotgun projectile
primtype
  • Arcing projectile
secdmaxdamage
  • 150(xsd:integer)
primname
  • Rivet Shot
secddamage
  • - damage per pellet
secdkey
  • ,
secdisfalloff
  • yes
secdammocost
  • 3(xsd:integer)
secdfalloffrange
  • -
primkey
  • ,
isheadshot
  • yes
abstract
  • __TOC__
  • A high-velocity projectile lunging piece of equipment, the rivet gun is a very powerful weapon in Metal Arms: Glitch in the System which can be acquired very early in the game as it's first appearance is in the level Seal the Mines. The rivet gun, at level 1, has only one function. It lunges a single long steel rivet at a target, which in the case of most Mil grunts will have a high chance of breaking or dismembering one of their limbs completely. The rivets are hurled at such a velocity that they pose a major threat to even the zombiebots, as the rivet's impact force quickly makes them fall apart, unable to withstand the sheer impact power of the rivet itself. At level 2, the rivet gun does not change much in terms of power. It gains the ability to hold ten extra rivets in the maximum amount. However, it does gain a new ability. Upon impact, the rivets will automatically start to charge up after 0.8 seconds, and explode one second after that. At level 3, the river gun can now hold a maximum ammunition in reserve of 50, as well as it gains a new feature. The primary trigger can be held down before the visual charging effect of the rivet occurs after impact, this will cause the rivet to charge even longer, starting with a blue particle and fading to an off-white yellow when fully charged. The fully charged rivet explosion has a much larger splash radius, and deals much more damage.
  • The Rivet Gun is a weapon that appears in BioShock, BioShock 2 and the BioShock 2 Multiplayer. It is a formidable weapon, capable of delivering large Rivets with great accuracy. Certain Alpha Series such as Subject Delta used a prototype of the Rivet Gun, which functions similarly to Jack's Pistol as the basic ranged weapon. The Rosies use a more simplified Rivet Gun, which can be looted when they are killed.
is upgraded weapons of
is Weapons of
is Equipment of
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