About: Missile turret/Development   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Missile turrets used to rely on sensor towers and radar towers to detect enemy units. However, by the GDC 2008 build they could detect by themselves. By May 21st, 2009 they had lost their detection ability again. Missile turrets were detectors again at the start of the StarCraft II beta. During the Legacy of the Void beta, missile turrets lost the engineering bay requirement for their construction. This was reinstated, as the developers felt that the change didn't spark a change in strategy, and that "the choice to just build Turrets easily didn’t feel like a good add to the game."

AttributesValues
rdfs:label
  • Missile turret/Development
rdfs:comment
  • Missile turrets used to rely on sensor towers and radar towers to detect enemy units. However, by the GDC 2008 build they could detect by themselves. By May 21st, 2009 they had lost their detection ability again. Missile turrets were detectors again at the start of the StarCraft II beta. During the Legacy of the Void beta, missile turrets lost the engineering bay requirement for their construction. This was reinstated, as the developers felt that the change didn't spark a change in strategy, and that "the choice to just build Turrets easily didn’t feel like a good add to the game."
dcterms:subject
dbkwik:starcraft/p...iPageUsesTemplate
abstract
  • Missile turrets used to rely on sensor towers and radar towers to detect enemy units. However, by the GDC 2008 build they could detect by themselves. By May 21st, 2009 they had lost their detection ability again. Missile turrets were detectors again at the start of the StarCraft II beta. Visually, missile turrets only underwent a few updates in regards to their StarCraft predecessors. After a few art revisions the missile turret was done finally and wasn't revisited again until the end of development. However, when the armory in Wings of Liberty was finalizing the upgrade changes of the artwork, the missile turret was picked for a visual upgrade. The titanium housing upgrade simply added more chunky armor bits to the existing turret, but with a newer texture pass. During the Legacy of the Void beta, missile turrets lost the engineering bay requirement for their construction. This was reinstated, as the developers felt that the change didn't spark a change in strategy, and that "the choice to just build Turrets easily didn’t feel like a good add to the game."
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software