About: Slowdown   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This is the most primal one of the Assistant fire magics and also the 3rd most primal Fire spell. It can't be upgraded to new forms, you can only strenghten it. Every playable character with Fire attribute can obtain and use it. Note: Duration increases with the higher levels it gets. Max duration: 3 rounds.

AttributesValues
rdfs:label
  • Slowdown
rdfs:comment
  • This is the most primal one of the Assistant fire magics and also the 3rd most primal Fire spell. It can't be upgraded to new forms, you can only strenghten it. Every playable character with Fire attribute can obtain and use it. Note: Duration increases with the higher levels it gets. Max duration: 3 rounds.
  • Slowdown is a ability that only the Heavy can do. This can only be done with one of his weapons, the Natascha, when the enemy is hit. The slowest a enemy can get is about 113 Hammer Units per second. This is range-based, meaning the slowdown is less the farther away the source of the slowdown is. It also depends on the quantity of the bullets hitting the target. This can stop enemies from getting away at close range, as they will barely be able to move, and their attempts will only give the player more time to kill them. This can be useful for scouts, as their speed and small hitbox combined make little of your bullets actually hit them, and with the slowdown, they move slower than a heavy would be when walking, making them a easy target.
sameAs
dcterms:subject
dbkwik:teamfortres...iPageUsesTemplate
dbkwik:team-fortre...iPageUsesTemplate
abstract
  • This is the most primal one of the Assistant fire magics and also the 3rd most primal Fire spell. It can't be upgraded to new forms, you can only strenghten it. Every playable character with Fire attribute can obtain and use it. Note: Duration increases with the higher levels it gets. Max duration: 3 rounds.
  • Slowdown is a ability that only the Heavy can do. This can only be done with one of his weapons, the Natascha, when the enemy is hit. The slowest a enemy can get is about 113 Hammer Units per second. This is range-based, meaning the slowdown is less the farther away the source of the slowdown is. It also depends on the quantity of the bullets hitting the target. This can stop enemies from getting away at close range, as they will barely be able to move, and their attempts will only give the player more time to kill them. This can be useful for scouts, as their speed and small hitbox combined make little of your bullets actually hit them, and with the slowdown, they move slower than a heavy would be when walking, making them a easy target.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software