Gathering Hall is a room in the Torvus Bog in Metroid Prime 2: Echoes. It features two concealed movement pads that are designed to confuse the Ing according to their scan. They have a Light Lift Crystal on their undersides and must be shot with the Dark Beam to flip them over. Underwater, there is a Portal and a panel of Denzium that, once destroyed with a Power Bomb, will reveal another Denzium drain cover. Once this is destroyed, the water in the room will drain and the alcove in the floor can be used as a half-pipe.
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| - Gathering Hall (Torvus Bog)
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| - Gathering Hall is a room in the Torvus Bog in Metroid Prime 2: Echoes. It features two concealed movement pads that are designed to confuse the Ing according to their scan. They have a Light Lift Crystal on their undersides and must be shot with the Dark Beam to flip them over. Underwater, there is a Portal and a panel of Denzium that, once destroyed with a Power Bomb, will reveal another Denzium drain cover. Once this is destroyed, the water in the room will drain and the alcove in the floor can be used as a half-pipe.
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Significance
| - Location of a Missile Expansion, Dark Portal, Luminoth Lore
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Area
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Notable features
| - Water, concealed movement pads, Denzium panel and drain cover, Spider Ball Tracks, Portal, moving platforms, Luminoth laser emitter, Spinner in transdimensional flux
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abstract
| - Gathering Hall is a room in the Torvus Bog in Metroid Prime 2: Echoes. It features two concealed movement pads that are designed to confuse the Ing according to their scan. They have a Light Lift Crystal on their undersides and must be shot with the Dark Beam to flip them over. Underwater, there is a Portal and a panel of Denzium that, once destroyed with a Power Bomb, will reveal another Denzium drain cover. Once this is destroyed, the water in the room will drain and the alcove in the floor can be used as a half-pipe. The Dark Aether version of this room was the Crypt. A Spinner in the Crypt controls a Luminoth laser emitter in both the light and dark versions of the room. The laser can hit a crystal in the light version of the room that activates several moving platforms.
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