TRINITY: Souls of Zill O'll (トリニティ ジルオール ゼロ, TRINITY Zill O'll Zero) is a prequel that takes places five years before the original game. The producer for the game is Akihiro Suzuki while Tomohiko Sho is director. Shinsuke Sato served as the story writer and Yoshihiro Ike composed the music. The theme of this title is "bonds", as in the ties shared between people.
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| - TRINITY: Souls of Zill O'll (トリニティ ジルオール ゼロ, TRINITY Zill O'll Zero) is a prequel that takes places five years before the original game. The producer for the game is Akihiro Suzuki while Tomohiko Sho is director. Shinsuke Sato served as the story writer and Yoshihiro Ike composed the music. The theme of this title is "bonds", as in the ties shared between people.
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| - ESRB: 15px|Teen
- PEGI: 15px|16
- CERO: 20px|B
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| - TRINITY: Souls of Zill O'll
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| - 2014-03-27(xsd:date)
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- --02-08
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| - TRINITY: Souls of Zill O'll (トリニティ ジルオール ゼロ, TRINITY Zill O'll Zero) is a prequel that takes places five years before the original game. The producer for the game is Akihiro Suzuki while Tomohiko Sho is director. Shinsuke Sato served as the story writer and Yoshihiro Ike composed the music. The theme of this title is "bonds", as in the ties shared between people. The game is using a new artistic style dubbed "Tablo" by the developers. The effect is described to be an oil painting in motion and not to be confused with cel-shaded animation. Though Omega Force is known for its Warriors games, the producer remarks that Souls of Zill O'll was made entirely from scratch. Sho later added that their enthusiasm while developing the "picturesque, orthodox fantasy world" got so intense that they had to cut themselves short in order to finally finish the game. It is likely one of the reasons why the release date for this title was pushed back twice. In respect to the Zill O'll universe, the producer and director stated that creating the world as a prequel was very challenging -particularly the history of King Balor and Dyneskal since they are in ruins by the time the original game takes place. A massive effort was made by the team to recreate a world believable in the game's universe without contradicting or breaking the mood set within Zill O'll. At the same time, the developers also wanted Souls of Zill O'll to have a strong presentation on its own merit, so players who have no prior knowledge of the previous product could still enjoy it. Though a tricky balance, they believe they made an interesting game that is a solid prequel in every respect. The producer especially hopes fans of Zill O'll appreciate the effort taken into the story and the overall preservation of the universe. Even with their knowledge of what happens in this title, he thinks they will still feel satisfied with the ending. The Premium Box set will include a detailed visual book, a copy of the original soundtrack, and two posters drawn by Jun Suemi. Early buyers can enter their product code online to gain permission to download original outfits for the main party. A trial version of the title is also on Japanese PlayStation networks on November 11, 2010.
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