About: Idiosyncratic Difficulty Levels/Playing With   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Basic Trope: Difficulty levels labelled other than standard variations of "easy" "medium" and "hard". * Straight: From the easiest to hardest, the game has difficulty levels "safe" "questionable" and "explicit". * Exaggerated: From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play. * Justified: Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is. * Inverted: The easiest mode is called "Mind-crushingly difficult", the medium mode is called "Not so bad" and the hardest mode is called "Laughably easy". * Subverted: The difficulty levels look odd but are actually a different language for "easy" "mediu

AttributesValues
rdfs:label
  • Idiosyncratic Difficulty Levels/Playing With
rdfs:comment
  • Basic Trope: Difficulty levels labelled other than standard variations of "easy" "medium" and "hard". * Straight: From the easiest to hardest, the game has difficulty levels "safe" "questionable" and "explicit". * Exaggerated: From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play. * Justified: Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is. * Inverted: The easiest mode is called "Mind-crushingly difficult", the medium mode is called "Not so bad" and the hardest mode is called "Laughably easy". * Subverted: The difficulty levels look odd but are actually a different language for "easy" "mediu
dcterms:subject
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • Basic Trope: Difficulty levels labelled other than standard variations of "easy" "medium" and "hard". * Straight: From the easiest to hardest, the game has difficulty levels "safe" "questionable" and "explicit". * Exaggerated: From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play. * Justified: Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is. * Inverted: The easiest mode is called "Mind-crushingly difficult", the medium mode is called "Not so bad" and the hardest mode is called "Laughably easy". * Subverted: The difficulty levels look odd but are actually a different language for "easy" "medium" "hard" * Double Subverted: They look like a different language, but when translated is "safe" "questionable" "explicit" * Parodied: From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije". * Deconstructed:??? * Reconstructed: ??? * Zig Zagged: ??? * Averted: The game has difficulty levels of "easy", "normal" and "difficult" * Enforced: ??? * Lampshaded: "Wait a minute! Aren't these supposed to be "easy", "normal" and "difficult"?" * Invoked: ??? * Exploited: ??? * Defied: ??? * Discussed: ??? * Conversed: ??? Back to Idiosyncratic Difficulty Levels
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software