About: TibiaWiki:Contests/Create a Creature/Finals   Sponge Permalink

An Entity of Type : dbkwik:resource/87TKfsmnBcaS6sDuiqWMjQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This page lists the 16 finals chosen by TibiaWiki:Administrators from the Create a Creature contest. From the list of finals on this page, 6 winners are chosen by the Community Managers. The winners can be seen here. Note: there are 16 finals instead of the previously announced 15 ones because some submissions got the same score.

AttributesValues
rdf:type
rdfs:label
  • TibiaWiki:Contests/Create a Creature/Finals
rdfs:comment
  • This page lists the 16 finals chosen by TibiaWiki:Administrators from the Create a Creature contest. From the list of finals on this page, 6 winners are chosen by the Community Managers. The winners can be seen here. Note: there are 16 finals instead of the previously announced 15 ones because some submissions got the same score.
immunities
secondarytype
creatureclass
  • Humans
  • Animals
  • Demon
  • Demons
  • Humanoids
  • Humans
  • Reptiles
  • Humanoid
  • Hybrid
  • Boss Druids
fireDmgMod
  • 0(xsd:integer)
  • 50(xsd:integer)
  • 110(xsd:integer)
  • 0.0
  • 100.0
  • 110.0
  • 80.0
  • 85.0
  • 90.0
  • +20%
  • 107.0
deathDmgMod
  • 0(xsd:integer)
  • 20(xsd:integer)
  • 50(xsd:integer)
  • 100(xsd:integer)
  • 110(xsd:integer)
  • 100.0
  • 105.0
  • 70.0
  • 75.0
  • 80.0
  • 90.0
  • 115.0
  • 103.0
iceDmgMod
  • 0(xsd:integer)
  • 100(xsd:integer)
  • 110(xsd:integer)
  • 0.0
  • 100.0
  • 105.0
  • 80.0
  • 85.0
  • 10.0
behaviour
  • 10800.0
  • Fights until death.
  • Once summoned, Pixie will follow you everywhere for 15 minutes. After it dies, you can summon another one instantly.
  • Carnificine runs away fast in very low health.
  • Runs in low health.
  • Paralyzes enemy before draining life and attacking with powerful force until death. Then it consumes the corpse and traps the soul for eternity. As well as summoning many Ghostly Apparitions it also changes your appearance into one... welcoming you to the family.
  • Might take the form of a Winter Wolf, kill the War Wolfs as fast as possible to avoid break shield and be prepared whit exura since he will paralyze you often. Fights untill death.
  • Because of its very limited intelligence and eyesight this creature will moves as if drunk, sometimes changing direction at random when trying to reach a target. Retargets often and uses its fire attacks more often when not engaged in close combat. Casts energy bomb hitting himself and all 8 squares around him. causing negligible damage to itself in the process). Fights until death.
  • Runs towards you while making itself invisible, flees in red hp.
  • Hawkmen heal slowly and cast Blood Rage on self often, making their damage increase by a lot. They do not run in low health.
  • Fights to the death. They can come in groups of up to 5 if not careful.
  • Fights until death. Strong creature.
  • Oracles will target you before you seem them and use haste upon first sight. They will run away on low health. Self healing.
  • He won't be trying to keep distance, instead he'll continuously swarm you with summoned elementals and bombard with powerful offensive spells. Doesn't run even on low health. Has the ability to change you into a stone statue, similarly to a Medusa.
  • Mercenaries are dangerous if found in groups and are very fast on horseback, they will fight to death ... Beware, they are greedy for money.
  • Will try to lure you with its tail, while hiding under the sand. The tail, which looks like a human, will scream for help. When you approach it, the Dustrunner will jump out of the sand and attack you. The Dustrunner will run when in low health.
hpDrainDmgMod
  • 0(xsd:integer)
  • 100(xsd:integer)
  • 0.0
  • 100.0
  • 5.0
holyDmgMod
  • 20(xsd:integer)
  • 70(xsd:integer)
  • 100(xsd:integer)
  • 112(xsd:integer)
  • 0.0
  • 100.0
  • 105.0
  • 20.0
  • 50.0
  • 80.0
  • 90.0
  • +130%
energyDmgMod
  • 0(xsd:integer)
  • 50(xsd:integer)
  • 90(xsd:integer)
  • 100(xsd:integer)
  • 0.0
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