As of 0.9b, this move does not exist. Instead, the game always uses Donkey Kong's regular ledge attack, regardless of damage taken. * ledge * duration: 26 (invuln 1-2) * hitboxes: 4-8 * can fall off: no * maintain speed: yes * attack box * damage: 8 * priority: 4 * hitstun: 0 * weight KB: 100 * self hitstun: 0 * direction: 45 * power: 0 * knockback const: 100
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dbkwik:mcleodgamin...iPageUsesTemplate | |
abstract |
|