/ Patch 4.0.1 (patch date::12-Oct-2010): * DirectX11 compatibility mode added - "d3d11" * DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex) Patch 3.3.3 (patch date::2010-03-23): Mac users default to "GLL" again after fixes to the engine. Patch 3.3.2 (patch date::2010-01-02): Mac users default back to "OpenGL". Patch 3.3.0 (patch date::08-Dec-2009): Patch 3.2.0 (patch date::04-Aug-2009): New backend for Mac users to increase fps/better GPU usage as an alternate to "OpenGL" introduced. To enable, change this CVar to "GLL".
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