About: Neutral   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

While "Neutral" is the Autobots' term for them, the Decepticons prefer to call them "target practice".

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  • Neutral
  • Neutral
  • Neutral
  • Neutral
  • Neutral
  • Neutral
  • Neutral
  • Neutral
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  • Oyunda kullanımda iki sınıfsal element var: Fiziksel ve Büyüsel. Ayrı olarak geri döndürme=Reductions "especially" Irkı gibi büyüleri. Physical=Fizikel büyüle neutral veya earth=toprak elementleri, Magical=Büyüsel efektler fire=ateş, water=su veya wind=hava elementleri.
  • While "Neutral" is the Autobots' term for them, the Decepticons prefer to call them "target practice".
  • Also known as "True Neutral" or "Neutral Neutral", is neither lawful nor chaotic and neither good nor evil. A True Neutral character either only looks out for themselves, or tries to keep the balance between good and Evil.
  • Emyli Fynestory who seems to be a historian of sorts for Midlandia. DeVarion the scientist who makes the Alonis Medallions. Paris and France they collect the energy for the Medallions. Orenci- a Master at stopping time, teleporting, and seems to be a mentor to human Favorites as well as offering guidance to those in need of it; Louis, Perilynn, Cyndi. Avery Rush the Librarian, tells Cyndi she should come back as soon as she can, as a Favorite she has access to all the libraries's infromation, unlike Emyli Fynestory.
  • Neutral is the denial of the values of law and chaos, or of good and evil. A character may be neutral in the moral dimension or the ethical dimension or both; neutrality in both dimensions is called true neutral.
  • wordt verhoogd door strength/kracht zie karakteristieken
  • Neutral contains various cards like units, spells, and artifacts. These are more versatile, being able to fit in any squad. There are some cards that fit better into one faction than others, like Leprechauns, which have both human and elf ally. Factions Human • Elf • Orc • Undead • Demon • Neutral
  • The Human-Covenant war has taken place in many locations. The Covenant do not appear to occupy or colonize any systems that they destroy which previously belonged to the UNSC, so systems containing glassed planets are referred to as neutral. This is also true because the planet is rendered uninhabitable, thereby being rendered Neutral.
  • Obojętny, neutralny (ang. Neutral). Jeden z żywiołów w Dofusie.
  • Those walking the path of Neutrality abstain from the pull of Light and Dark. There are as many different reasons one might follow Neutrality as there are people throughout the worlds. Perhaps there is doubt in their heart as to which side to pledge to or perhaps they simply don't care for the greater cosmic war that is at hand. While they are free from any pull or being bound by certain duties, those of Neutrality also do not gain the benefits others do from pledging their heart to either side. However, their will is fully their own to drift and choose their own method of how to handle this new situation.
  • Neutral is the card that is without any of the five available attributes in The Elder Scrolls: Legends.
  • Neutral is an alignment in ADOM. Neutral characters are generally seen as being neither swayed towards order nor chaos; or perhaps swayed equally towards either.
  • The Neutrals are the native people of the Neutral Planet. They are neutral in every sense of the word from clothing to emotions, even if they are in danger of attack they will feel no strong emotions one way or the other. The Neutrals are a member of Democratic Order of Planets (DOOP).
  • Neutral Echo is the very first type of Echo. It was created by Rhyden and it paved the way for other types of Echo. It's chemical buildup is similar to Pure Poison, and it is often called that by historians.
  • In professional wrestling, a neutral wrestler is a face or heel who doesn't believe in the use of weapons and does not use weapons. Even if the match is a wrestling match where weapons are allowed this wrestler does not use weapons. And this wrestler does not use heel tactics to win matches.However, this type of wrestler is mostly found in Japan and South Korea and rarely in Mexico.
  • The neutral alignment (sometimes known as true neutral) is without prejudice or compulsion. A neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or order vs. chaos. He thinks of good as better than evil--after all, he would rather have good neighbors and rulers than evil ones. Still, he isn't personally committed to upholding good in any abstract or universal way. This is the most common alignment of sentient creatures in Eberron and the alignment of almost all animals and other creatures of very low intelligence.
  • Neutrals are Transformers who have renounced the ideals of factions or refused to take part in the Civil War. While some Neutrals resist joining a faction by choice, some defining themselves not by faction but by world, as the war drags on, the majority are those who are unsuited to combat, such as the Empties. While "Neutral" is the Autobots' term for them, the Decepticons prefer to call them "target practice".
  • Neutral is an alignment with multiple meanings, not all of which may apply to an individual character. * Alignment default - Neutral is the default for those who have not taken a moral or ethical stance in any direction. This also includes non-sentient animals that have no capacity to choose and primarily follow their instincts. * Maintain the balance - Neutral is the alignment for those who have choosen to enforce a 'natural balance' between all the other ethics. Those who have the 'natural balance' enforced upon them may feel differently about this. * Centered - Neutral is the alignment for those who seek a centered existance, with moderation in all things. Ascetics who take no side and instead seek spiritual perfection of the self are an excellent example of this.
  • Neutral is an alignment. Any neutral unit fights normally at all 6 times of day.
  • Neutral Units are units that are not playable, and may or may not be your enemies. They can also be vehicles that can be commandeered, for instance the Cloud Car. An example of a neutral infantry team would be the Jawas, who are friendly beings on Tatooine who build and repair the turrets.
  • A neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or order vs. chaos. He thinks of good as better than evil--after all, he would rather have good neighbors and rulers than evil ones. Still, he isn't personally committed to upholding good in any abstract or universal way. This is the most common alignment of sentient creatures in the Forgotten Realms and the alignment of almost all animals and other of very low intelligence.
  • The neutral faction in Navy Field although it is not a real nation, is how you start the game. The neutral nation has no real advantages or disadvantages. Being that this is a "Tutorial Nation" the largest ship in this nation is a destroyer.
  • Neutral is a behavioral game mechanic applied to various Mobs in Minecraft.
  • Refers to the role playing groups who are not Force users. If a Force user from another group joins a Neutral group, they will have to "give up" their Force powers and not use them Neutral Groups :
  • A secondary coffee taste characterized by the absence of a predominant taste sensation on any part of the tongue but causing a distinct parching sensation on the sides of the tongue. Caused by a concentration of salts high enough to neutralize both acids and sugars but not enough to provoke a salty sensation. Typified by washed Uganda robusta coffee.
  • Neutral is the default alignment. Neutrals recieve none of the bonuses that Bontarian or Brakmarian players recieve, though they do have a Knight defend them if they are aggroed on Neutral territory. A Guild is considered Neutral only if they have no aligned players and require that characters be Neutral for membership eligibility.
  • Neutral roles have but one certain allegiance - themselves. Instead of wanting all evil-doers killed like the innocent townsfolk, or to dominate the Town like the Mafia, Neutrals have a diverse set of goals each unique to different roles. The types of goals further divide the Neutral alignment into 4 subcategories: Neutral Killing, Neutral Chaos, Neutral Evil, and Neutral Benign.
  • Areas not under the control of any nation are neutral. There is no need to specify this in the xml files, any units or areas not assigned to a specific nation are neutral. There must be neutral flags and all required art in the games plus a color set in the map.properties file. Though there are options for neutrals, if you want the neutrals to do specific things it is best to make AI_Players. Some games neutral rules:
  • Most players prefer to play Neutral characters, since they have no strong principles except a profound belief in their own best interests. Neutral characters are not particularly concerned with order and duty, except where these can work to their advantage; likewise they have no real commitment to change and renewal, except where it may help or hinder them. They are wary of extremes in anything. Neutral characters are aware of the traps and follies of the world, but they are more interested in getting by from day to day than in changing or preserving anything.
  • There are two types of neutrality. Both choices sit between the extremes on their alignment axis. This could mean that the character has no interest in those matters, that the character is actively trying to oppose both, or that the character is trying to maintain some form of balance in power. A character who is neutral on both axis is considered to be true neutral.
  • El término neutral hace referencia: 1. El comportamiento que demuestra un NPC, pueblo o ciudad no muestra lealtad, pero tampoco hostilidad, a los personajes tanto de la Alianza como de la Horda. Contrasta con los términos Friendly y Hostile. * Su simbología es Image:Neutral 32.gif o Image:Neutral 15.gif. 2. Cuando se habla de misiones y de objetos, existe el caso en el que un NPC neutral los ofrezca. Sin embargo: 3. El comportamiento de un monstruo, bestia o NPC sobre un jugador.
  • Ein neutraler Charakter fühlt sich weder zu Gut oder Böse, noch zu Ordnung oder Chaos hingezogen. Der Charakter hält das Gute natürlich für angenehmer als das Böse, aber wohl nur, weil man besser mit guten als mit bösen Nachbarn leben kann und ein guter Herrscher angenehmer ist als ein böser Herrscher. Er selbst tritt jedoch weder für die Erhaltung des Guten noch für die Förderung des Bösen ein. Ein Magier, der sich seiner Kunst verschrieben hat und den die Spitzfindigkeiten moralischer Debatten nur langweilen, ist absolut neutral. Es gibt jedoch auch einige derartige Charaktere die sich der Philosophie der wahren Neutralität mit ganzem Herzen verschrieben haben. Für sie stellt das Gute, das Böse, die Ordnung und das Chaos gefährliche Extreme dar. Sie behaupten, der Mittelweg der Neutralit
  • Słowo neutral oznacza: File:Rep unfriendly icon 18x18.png nieprzyjazny ⇐ File:Rep neutral icon 18x18.png neutral ⇒ File:Rep friendly icon 18x18.png przyjazny 1. * Frakcję jakiegoś NPC lub miasta, które nie są sprzymierzone ani wrogie do Przymierza lub do Hordy. 2. * Symbol neutralności to Neutral|link=Neutral, lub Neutral|link=Neutral. 3. * Dostępność zadań lub przedmiotów, które można uzyskać od neutralnych NPC. 4. * Dostępny dla Alliance i Hordy to nie to samo co dostępny od neutralnego NPC. 5. * Pary identycznych zadań, które frakcje dostaną od innych NPC (Przymierze od innego, Horda od innego), nie są jednym tym samym neutralnym zadaniem. 6. * Takie zadania są oznaczone jako "obydwie frakcje" na wiki by odróżnić je od zadań dawanych przez neutralnych NP
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