About: Juvinate   Sponge Permalink

An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

They can be defeated by using the special attack of the Rod of ivandis and a dose of Guthix balance potion when it is below half health. This can result in the juvinate dying, reverting to human, or turning into an even more powerful angry juvinate (which is vulnerable to weapons other than silver). If the juvinate reverts into a human, they will thank you and give you a reward.

AttributesValues
rdf:type
rdfs:label
  • Juvinate
rdfs:comment
  • They can be defeated by using the special attack of the Rod of ivandis and a dose of Guthix balance potion when it is below half health. This can result in the juvinate dying, reverting to human, or turning into an even more powerful angry juvinate (which is vulnerable to weapons other than silver). If the juvinate reverts into a human, they will thank you and give you a reward.
  • Ranged and Magic Dreadnips damages Juvinates normally, but Melee Dreadnips' basic attacks have no effect on them (although all three could stun or poison them). While they could often kill Juvinates in one or two hits, they will remain and not attack anything else for the rest of its lifespan, preventing players from deploying another dreadnip. Unlike other vampyres, they are immune to the effects of Guthix balance potions.
Level
  • 28(xsd:integer)
  • 70(xsd:integer)
  • 104(xsd:integer)
Version
  • Easy Route
  • Hard Route
  • Medium Route
Attack
  • 20(xsd:integer)
  • 50(xsd:integer)
  • 80(xsd:integer)
acc magic
  • 0(xsd:integer)
aff magic
  • 65(xsd:integer)
lifepoints
  • 250(xsd:integer)
  • 500(xsd:integer)
  • 600(xsd:integer)
Examine
  • It looks really hungry!
max hit
  • 80(xsd:integer)
  • 200(xsd:integer)
  • 300(xsd:integer)
Poisonous
  • No
max magic
  • 0(xsd:integer)
acc melee
  • 316(xsd:integer)
  • 850(xsd:integer)
  • 1924(xsd:integer)
aff weakness
  • 90(xsd:integer)
aff melee
  • 55(xsd:integer)
max ranged
  • 0(xsd:integer)
Always Drops
aff ranged
  • 45(xsd:integer)
Attack style
  • Melee
acc ranged
  • 0(xsd:integer)
slaylvl
  • No
ITEM
  • --03-28
max melee
  • 80(xsd:integer)
  • 200(xsd:integer)
  • 300(xsd:integer)
Aggressive
  • Yes
immune to poison
  • No
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Defence
  • 20(xsd:integer)
  • 50(xsd:integer)
  • 70(xsd:integer)
Magic
  • 0(xsd:integer)
Name
  • Juvinate
Text
  • Level 59
  • Level 90
  • Level 119
Weakness
  • 2.0
  • Fire spells, Blisterwood
  • Slash, Blisterwood
immune to stun
  • No
immune to deflect
  • No
immune to drain
  • No
Members
  • Yes
Update
  • Temple Trekking
Armour
  • 0(xsd:integer)
  • 120(xsd:integer)
  • 202(xsd:integer)
ID
  • 14041(xsd:integer)
  • 14042(xsd:integer)
  • 14043(xsd:integer)
  • 19027(xsd:integer)
  • 19028(xsd:integer)
Style
  • Melee
Release
  • 2006-03-28(xsd:date)
Experience
  • 0(xsd:double)
  • 22(xsd:double)
  • 83(xsd:double)
  • 282(xsd:double)
Ranged
  • 0(xsd:integer)
LP
  • 250(xsd:integer)
  • 500(xsd:integer)
  • 600(xsd:integer)
abstract
  • Ranged and Magic Dreadnips damages Juvinates normally, but Melee Dreadnips' basic attacks have no effect on them (although all three could stun or poison them). While they could often kill Juvinates in one or two hits, they will remain and not attack anything else for the rest of its lifespan, preventing players from deploying another dreadnip. Unlike other vampyres, they are immune to the effects of Guthix balance potions. They used to have significantly more life points, as many as 7,000 at their highest level, but after a hidden update their life points were dramatically reduced. This change was likely made due to the low damage that most silver weapons inflict on them.
  • They can be defeated by using the special attack of the Rod of ivandis and a dose of Guthix balance potion when it is below half health. This can result in the juvinate dying, reverting to human, or turning into an even more powerful angry juvinate (which is vulnerable to weapons other than silver). If the juvinate reverts into a human, they will thank you and give you a reward. Alternatively, you can lower the health of a juvinate enough for it to flee. This way, you will not have to use a charge on your Rod of Ivandis. When a juvinate reaches about 1/3 health, they will disappear and turn into a cloud of mist and say "Ha, ha, ha, time to disappear and re-juvinate!" A good strategy in Temple Trekking is to attack them with a ranged or magic attack immediately when they appear so they don't have a chance of attacking your follower. If there are too many for you to attack, try moving to maneuver them into an obstacle to ensure that it will not attack your follower. You must attack them before they attack your follower, otherwise the only way to stop it is by killing it. This can take some time due to how weak silver weapons are. Your follower may run out of food if you take too long to kill it. Another good strategy to use is to fight them with Silver bolts. Broad bolts also work at full power despite not being made of silver. Depending on your ranged level, this may actually be a much faster way to kill juvinates than using a Rod of Ivandis. It is also very easy to safespot them with the large amount of plants and water in the area. Interestingly, they are very similar to the Vampyre Juvinates that are only found east of Burgh de Rott and the Temple Trekking portion of In Aid of the Myreque. However, these monsters likely have different names as they have different stats.
  • Ranged and Magic Dreadnips damages Juvinates normally, but Melee Dreadnips' basic attacks have no effect on them (although all three could stun or poison them). While they could often kill Juvinates in one or two hits, they will remain and not attack anything else for the rest of its lifespan, preventing players from deploying another dreadnip. Unlike other vampyres, they are immune to the effects of Guthix balance potions. They used to have significantly more life points, as many as 7000 at their highest level, but after a hidden update their life points were dramatically reduced. This change was likely made due to the low damage that most silver weapons inflict on them.
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