It has a passive cloaking field that cloaks all nearby friendly units, but not itself. A popular strategy is to attach arbiters and observers to a carrier group. The carriers attack from under the cloak, and ward off attacks on the uncloaked arbiters. The recall ability offers a powerful means of strategic movement. Arbiters may use recall to teleport forces into an enemy base, circumventing any defenses.
| Attributes | Values |
|---|---|
| rdfs:label |
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| rdfs:comment |
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| Unit |
|
| groundattack |
|
| lore |
|
| req | |
| useguns |
|
| Hotkey |
|
| airattack |
|
| Cooldown |
|
| dbkwik:starcraft/p...iPageUsesTemplate |
|
| Range |
|
| Faction |
|
| Energy |
|
| Speed |
|
| Produced | |
| Armor |
|
| Role |
|
| Game |
|
| costgas |
|
| costmin |
|
| fgcolor |
|
| Image |
|
| Sight |
|
| HP |
|
| Time |
|
| Race |
|
| SC |
|
| Supply |
|
| Shield |
|
| Size |
|
| abstract |
|