About: D-Day 2   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Info Name: D-Day 2 D-Day 2 is a redesign by ZjelcoP of the first Triple-A D-Day variant, created By Dagon81. This version makes it possible to play all official rules from the boardgame. * It is an operational game, with a small map and lasting only 10 turns. * Special targeted attacks allowing the attacker to pick casualties. * Fighters not attacking but patrolling a territory making enemy movement in that territory very risky. Any enemy unit moving in and out of that territory can get strafed by up to 3 fighters, effectively killing half the units! * No new units are bought, reinforcements are standing ready, dice decide how fast they enter the game. * Battles are being fought in a very different way. A battle for a single territory can last several turns. None can

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  • D-Day 2
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  • Info Name: D-Day 2 D-Day 2 is a redesign by ZjelcoP of the first Triple-A D-Day variant, created By Dagon81. This version makes it possible to play all official rules from the boardgame. * It is an operational game, with a small map and lasting only 10 turns. * Special targeted attacks allowing the attacker to pick casualties. * Fighters not attacking but patrolling a territory making enemy movement in that territory very risky. Any enemy unit moving in and out of that territory can get strafed by up to 3 fighters, effectively killing half the units! * No new units are bought, reinforcements are standing ready, dice decide how fast they enter the game. * Battles are being fought in a very different way. A battle for a single territory can last several turns. None can
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abstract
  • Info Name: D-Day 2 D-Day 2 is a redesign by ZjelcoP of the first Triple-A D-Day variant, created By Dagon81. This version makes it possible to play all official rules from the boardgame. * It is an operational game, with a small map and lasting only 10 turns. * Special targeted attacks allowing the attacker to pick casualties. * Fighters not attacking but patrolling a territory making enemy movement in that territory very risky. Any enemy unit moving in and out of that territory can get strafed by up to 3 fighters, effectively killing half the units! * No new units are bought, reinforcements are standing ready, dice decide how fast they enter the game. * Battles are being fought in a very different way. A battle for a single territory can last several turns. None can leave, but units can be reinforced. All this asks for some new tactics and inventive play!
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