Corrupt is a supremely powerful or virtually useless effect due to its extremely random nature. Mini-Corrupt is its little brother. When a Mini-Corrupting attack hits its target, the target receives an additional amount of stat damage, based on a flat base amount plus some random. An attack dealing no damage will produce Corruption. The stat Corrupted is randomly chosen from the following: STR, ACC, FRP, AGL, or VEL. STR, ACC, FRP, and AGL are more likely to be picked than VEL. The amount of Corruption may vary very slightly from mode to mode.
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rdfs:comment
| - Corrupt is a supremely powerful or virtually useless effect due to its extremely random nature. Mini-Corrupt is its little brother. When a Mini-Corrupting attack hits its target, the target receives an additional amount of stat damage, based on a flat base amount plus some random. An attack dealing no damage will produce Corruption. The stat Corrupted is randomly chosen from the following: STR, ACC, FRP, AGL, or VEL. STR, ACC, FRP, and AGL are more likely to be picked than VEL. The amount of Corruption may vary very slightly from mode to mode.
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Summary
| - Slightly damages a random sub-system of your target
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Status
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Name
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Rare
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Cost
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abstract
| - Corrupt is a supremely powerful or virtually useless effect due to its extremely random nature. Mini-Corrupt is its little brother. When a Mini-Corrupting attack hits its target, the target receives an additional amount of stat damage, based on a flat base amount plus some random. An attack dealing no damage will produce Corruption. The stat Corrupted is randomly chosen from the following: STR, ACC, FRP, AGL, or VEL. STR, ACC, FRP, and AGL are more likely to be picked than VEL. The amount of Corruption may vary very slightly from mode to mode. Mini-Corrupt can be seen on a variety of attacks, from particle beams to electromagnetics to surgical strikes on delicate components. Anything that might cause additional trauma to someone's internal components, in addition to dealing normal damage.
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