About: Damage 2.0/Gas Damage   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Damage is one of the six secondary elemental damage types, composed of and elements. It is particularly effective against light Infested types, but deals lower damage to Grineer and Corpus bodies. damage's status effect is Poison Cloud, which applies two unique instances of damage (notably, not damage) on the target and all enemies within 5 meters of the target: * Instance 1) Immediate damage equal to (Base Damage + Toxin Damage) ÷ 2. * Instance 2) 9 ticks of damage over 8 seconds, each equal to the weapon's total damage.

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  • Damage 2.0/Gas Damage
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  • Damage is one of the six secondary elemental damage types, composed of and elements. It is particularly effective against light Infested types, but deals lower damage to Grineer and Corpus bodies. damage's status effect is Poison Cloud, which applies two unique instances of damage (notably, not damage) on the target and all enemies within 5 meters of the target: * Instance 1) Immediate damage equal to (Base Damage + Toxin Damage) ÷ 2. * Instance 2) 9 ticks of damage over 8 seconds, each equal to the weapon's total damage.
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  • Damage is one of the six secondary elemental damage types, composed of and elements. It is particularly effective against light Infested types, but deals lower damage to Grineer and Corpus bodies. damage's status effect is Poison Cloud, which applies two unique instances of damage (notably, not damage) on the target and all enemies within 5 meters of the target: * Instance 1) Immediate damage equal to (Base Damage + Toxin Damage) ÷ 2. * Instance 2) 9 ticks of damage over 8 seconds, each equal to the weapon's total damage. Because both instances of the proc include the weapon's damage, emphasizing on mods will have a greater effect than mods. Multiple instances of the effect can stack on the same target with each instance having its own timer. Mods adding base or damage and combo multipliers will increase the damage of the Poison ticks while mods increasing damage will not. If a proc occurs together with a headshot and/or critical hit, the ticks are also affected by their respective multipliers. In case of melee weapons, another 8x stealth damage multiplier is applied to the ticks if the Warframe is in a stealthed state. Because the damage from this status effect is and not , it can bypass Shields / Proto Shields and deal increased damage against Ferrite Armor enemies which compensates for the damage penalty against Corpus Flesh and Grineer Cloned Flesh up to a certain degree.
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