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| - thumb|250px|GhaeleGhaele. Kategoria:Eladrinowie
- Hit Dice: 10d8+20 (65 hp) Initiative: +5 Speed: 50 ft. (10 squares), fly 150 ft. (perfect) Armor Class: 25 (+1 Dex, +14 natural), touch 11, flat-footed 24,or 14 (+1 Dex, +3 deflection), touch 14, flat-footed 13 Base Attack/Grapple: +10/+17 Attack: +4 holy greatsword +21 melee (2d6+14/19-20) or light ray +11 ranged touch (2d12) Full Attack: +4 holy greatsword +21/+16 melee (2d6+14/19-20) or 2 light rays +11 ranged touch (2d12) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities, spells, gaze Saves: Fort +9, Ref +8, Will +10 Abilities: Str 25, Dex 12, Con 15, Int 16, Wis 17, Cha 16
- The ghaeles are a type of noble eladrin who are the embodiment of winter. As such, they are native to the Feywild, but many also live in the celestial planes such as Arvandor and Celestia, where they are the knights-errant of the celestials. They are powerful warriors that delight in the hunting and slaying of evil in all its forms, especially fiends, dragons, and undead. They are quick to make friends and lovers, but equally quick in the slaying of an enemy.
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| abstract
| - thumb|250px|GhaeleGhaele. Kategoria:Eladrinowie
- Hit Dice: 10d8+20 (65 hp) Initiative: +5 Speed: 50 ft. (10 squares), fly 150 ft. (perfect) Armor Class: 25 (+1 Dex, +14 natural), touch 11, flat-footed 24,or 14 (+1 Dex, +3 deflection), touch 14, flat-footed 13 Base Attack/Grapple: +10/+17 Attack: +4 holy greatsword +21 melee (2d6+14/19-20) or light ray +11 ranged touch (2d12) Full Attack: +4 holy greatsword +21/+16 melee (2d6+14/19-20) or 2 light rays +11 ranged touch (2d12) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities, spells, gaze Special Qualities: Alternate form, damage reduction 10/evil and cold iron, darkvision 60 ft., immunity to electricity and petrification, lowlight vision, protective aura, resistance to cold 10 and fire 10 spell resistance 28, tongues Saves: Fort +9, Ref +8, Will +10 Abilities: Str 25, Dex 12, Con 15, Int 16, Wis 17, Cha 16 Skills: Concentration +15, Diplomacy +5, Escape Artist +14, Handle Animal +16, Hide +14, Knowledge (any two) +16, Listen +16, Move Silently +14, Ride +16, Sense Motive +16, Spot +16, Use Rope +1 (+3 with bindings) Feats: Combat Expertise, Improved Disarm, Improved Initiative, Improved Trip Environment: A chaotic good-aligned plane Organization: Solitary, pair, or squad (3-5) Challenge Rating: Treasure: No coins; double goods; standard items Alignment: Always chaotic good Advancement: 11-15 HD (Medium); 16-30 HD (Large) Level Adjustment: -
- The ghaeles are a type of noble eladrin who are the embodiment of winter. As such, they are native to the Feywild, but many also live in the celestial planes such as Arvandor and Celestia, where they are the knights-errant of the celestials. They are powerful warriors that delight in the hunting and slaying of evil in all its forms, especially fiends, dragons, and undead. They are quick to make friends and lovers, but equally quick in the slaying of an enemy. A ghaele appears to be a fey-like humanoid of idealized physical proportions, often clad in shining armor and wielding weapons of great magical power. They can change their forms to appear as a shimmering form of light.
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