SimCity 3000 is a simulation and city-building personal computer game, released on January 31, 1999, The game was developed by Maxis and published by Electronic Arts.
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| - SimCity 3000
- SimCity 3000
- SimCity 3000
- SimCity 3000
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| - SimCity 3000 reprend les éléments de SimCity 2000 en beaucoup plus travaillés question graphisme et réalisme. SimCity 3000 a été réalisé en 1999 par Will Wright.
- leftSimCity 3000 – strategiczno-ekonomiczna gra komputerowa, w której gracz, wcielając się w burmistrza ma za zadanie zbudować wirtualne miasto i zarządzać nim. SimCity 3000 jest trzecią odsłoną SimCity stworzonej przez Willa Wrighta i firmę Maxis. Jej poprzednikiem jest SimCity 2000, zaś następcą SimCity 4.
- SimCity 3000 is a simulation and city-building personal computer game, released on January 31, 1999, The game was developed by Maxis and published by Electronic Arts.
- left SimCity 3000 es un videojuego de construcción de ciudades y creado por Maxis y publicado por Electronic Arts en 1999. Forma parte de la serie SimCity. Empezó siendo un videojuego en 3D, pero en esa época los gráficos en 3D no eran lo que son hoy en día. Los desarrolladores del videojuego se dieron cuenta de que iba a ser muy costoso hacer todo el videojuego en 3D y decidieron crear el juego con unos gráficos en 2D muy bien hechos.
* Urbanismo.
* Finanzas.
* Educación y salud.
* Servicios básicos.
* Seguridad.
* Medio Ambiente.
- There were many changes between SimCity 3000 and its immediate predecessor SimCity 2000 (SC2K). These changes spanned both the integral city management aspects of the game, as well as its graphical and landscape aspects. These changes gave the game a feel greatly different from that of SC2K.
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nazwa
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modos
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| - *Windows:
:*Windows 95 lub nowszy,
:*Procesor Pentium 166 MHz lub szybszy,
:*32 MB RAM,
:*4x CD-ROM,
:*karta graficzna kompatybilna z DirectX 6.0
:*karta dźwiękowa kompatybilna z DirectX 6.0
*Linux:
:*Jądro 2.2.x, glibc-2.1,
:*Procesor Pentium 233 MHz lub szybszy,
:*32 MB RAM,
:*8x CD-ROM,
:*karta graficzna 4 MB
:*karta dźwiękowa zgodna z OSS,
*Macintosh:
:*Procesor PowerPC 200 MHz
:*32 MB RAM
:*128 MB wirtualnej pamięci
:*260 MB wolnego miejsca na dysku
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Typ
| - Trzecia część serii SimCity
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| - CD, DS game card.
- CD, download
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imagen
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america
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Género
| - Construcción/Simulación de ciudades
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Designer
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abstract
| - SimCity 3000 reprend les éléments de SimCity 2000 en beaucoup plus travaillés question graphisme et réalisme. SimCity 3000 a été réalisé en 1999 par Will Wright.
- left SimCity 3000 es un videojuego de construcción de ciudades y creado por Maxis y publicado por Electronic Arts en 1999. Forma parte de la serie SimCity. Empezó siendo un videojuego en 3D, pero en esa época los gráficos en 3D no eran lo que son hoy en día. Los desarrolladores del videojuego se dieron cuenta de que iba a ser muy costoso hacer todo el videojuego en 3D y decidieron crear el juego con unos gráficos en 2D muy bien hechos. Entre las diferencias con su antecesor SimCity 2000 están la incorporación de asesores que te dirán si tu ciudad va progresando bien o necesita tu atención en algún punto. Los asesores están distribuidos en distintas tareas:
* Urbanismo.
* Finanzas.
* Educación y salud.
* Servicios básicos.
* Seguridad.
* Medio Ambiente. Ahora también puedes ver como tus sims caminan por la calle, protestan o son asaltados cuando la delincuencia es alta. Los coches ahora son en 3D y puedes ver con más detalle el tráfico en ciertas áreas. En SimCity 3000 puedes construir granjas y además de hacerte cargo de la electricidad y el agua potable, también debes hacerte cargo de la basura de la ciudad. Con la llegada de SimCity 3000: World Edition, se añadieron nuevas arquitecturas para los edificios, basadas en la arquitectura europea, oriental y norteamericana, además de nuevas catástrofes y la posibilidad de crear una ciudad en un desierto o incluso en un terreno helado. En 1999 fue lanzada la mejora de SimCity 3000, SimCity 3000: Unlimited (en inglés) con más desastres y más opciones de juego.
- leftSimCity 3000 – strategiczno-ekonomiczna gra komputerowa, w której gracz, wcielając się w burmistrza ma za zadanie zbudować wirtualne miasto i zarządzać nim. SimCity 3000 jest trzecią odsłoną SimCity stworzonej przez Willa Wrighta i firmę Maxis. Jej poprzednikiem jest SimCity 2000, zaś następcą SimCity 4.
- There were many changes between SimCity 3000 and its immediate predecessor SimCity 2000 (SC2K). These changes spanned both the integral city management aspects of the game, as well as its graphical and landscape aspects. These changes gave the game a feel greatly different from that of SC2K. In a pattern which has continued throughout the SimCity franchise (until SimCity Societies), the number and complexity of city services increased between SC2K and SC3K. The most notable change was that the concept of waste management was introduced in SC3K. In previous versions of SimCity, this aspect had been ignored. However, in SC3K, once a city has a population greater than 1,000, garbage would begin to accumulate and would have to be disposed of at the expense of the city. Farms and agriculture structures were also introduced, appearing on large light industrial zones in a city with low land value and little pollution. In Sim City 3000, there are three zoning densities compared to "SC2K's" 2 density model. In addition to their limited life span, power plants are now vulnerable to decreasing maximum output at a constant rate after they have gone through about three quarters of their life span. Although the concept of neighbor cities was introduced in SC2K, it was greatly expanded upon in SC3K. For the first time, the player could interact with his or her neighbor cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of water, electricity, or waste management services. These generate a monthly charge which is either added to or subtracted from the player's treasury, in accordance with the deal. Canceling a neighbor deal will incur a substantial cash penalty. From time to time, the simulated mayors of neighboring cities will call meetings to renegotiate the terms or price of these deals. Although not strictly a city management aspect, SimCity 3000 simulated the effect of land value on construction much more realistically than in SimCity 2000. In the latter, most buildings fell into a wide stratum that did not reflect land value very effectively; every building was more or less suited to neighborhoods of every economic disposition. In SC3K, land value created very distinct neighborhoods which tended to contain narrow income bands, creating well-defined slums, middle class areas, and wealthy areas. Land value is also determined by the city center effect where buildings that are at the city center have higher land values and those buildings on the borders have lower land values. The city center effect is determined by the location of buildings within the city. However, over time, land value "inflation" would cause almost every area of a city to become expensive, so that wealthy neighborhoods covered most if not all of the map. Business deals were another new concept to SC3K. For allowing certain structures to be built within the city, the player can receive a substantial amount of funds from them. The four business deal structures are the maximum security prison, casino, toxic waste conversion plant, and the Gigamall (a large shopping mall). Business deal structures however have serious negative effects on a city. The toxic waste dump cripples both the land value and residential desirability in the area surrounding it and produces massive pollution. The prison dramatically decreases land value. The casino increases city wide crime and the Gigamall weakens demand for local commerce. There were several changes to the graphical interface in SC3K. Although the game retained the pseudo-isometric diametric perspective of its predecessor, the actual landscape became more complex and colorful. In SimCity and SC2K, the playable landscape was brown, like the color of bare dirt. In SC3K, the playable landscape was a more realistic green color, simulating grassland, along with other colors that progressively change by height, from beige (beach sand) to green to brown (bare ground) to white (snow). In SC2K, land could either be flat or sloped, and all slopes were of the same steepness. In SC3K, there were five distinct steepness of slope, creating more varied landscapes. However, in SC3K, there are no waterfalls and hydroelectric dams, which are common in SC2K. Also, for the first time, there were different types of trees which could appear on the playable map. In SC2K, there were only pine trees, while in SC3K, oak trees prevail, but other types of trees exist, depending on the elevation of the terrain.
- SimCity 3000 is a simulation and city-building personal computer game, released on January 31, 1999, The game was developed by Maxis and published by Electronic Arts.
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