About: Pikmin (Game)   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Pikmin was the first game in the Pikmin series to be released, on the Nintendo GameCube. Its only sequel so far released is Pikmin 2. Pikmin is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails. Approximately 15 minutes are spent on its surface each day: as nightfall approaches, you must gather stray and toiling Pikmin to your base or command so that they don't fall victim to the voracious nocturnal predators, such as the Red Bulborb.

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rdfs:label
  • Pikmin (Game)
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  • Pikmin was the first game in the Pikmin series to be released, on the Nintendo GameCube. Its only sequel so far released is Pikmin 2. Pikmin is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails. Approximately 15 minutes are spent on its surface each day: as nightfall approaches, you must gather stray and toiling Pikmin to your base or command so that they don't fall victim to the voracious nocturnal predators, such as the Red Bulborb.
  • One day, Captain Olimar decides to take a vacation from his work. He has been flying his ship, the S.S. Dolphin, through unexplored regions of space. All of a sudden, a meteor comes out of nowhere and hits Olimar's ship briefly knocking him out and causing him to loose control of his ship. He crash lands on a strange planet that no one has ever been to before.
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Row 4 info
Row 1 info
  • --12-02
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  • Published By:
Row 2 info
  • Everyone
Row 6 info
  • --03-09
Row 1 title
  • Released:
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  • 1(xsd:integer)
Row 2 title
  • Rating:
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  • New Play Control! Release Date:
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  • Players:
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  • Nintendo EAD
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  • Developed By:
dbkwik:pikmin-fano...iPageUsesTemplate
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Box Title
  • Pikmin
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Image size
  • 300(xsd:integer)
Image File
  • Pikmin1boxart.jpg
abstract
  • Pikmin was the first game in the Pikmin series to be released, on the Nintendo GameCube. Its only sequel so far released is Pikmin 2. Pikmin is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails. Approximately 15 minutes are spent on its surface each day: as nightfall approaches, you must gather stray and toiling Pikmin to your base or command so that they don't fall victim to the voracious nocturnal predators, such as the Red Bulborb.
  • One day, Captain Olimar decides to take a vacation from his work. He has been flying his ship, the S.S. Dolphin, through unexplored regions of space. All of a sudden, a meteor comes out of nowhere and hits Olimar's ship briefly knocking him out and causing him to loose control of his ship. He crash lands on a strange planet that no one has ever been to before.
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