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| - In the Battletech sci-fi universe, Elemental refers to both the technologically advanced power armor and the elite eugenically bred Clan infantry troops who wear them. All Clan battle armor is protected by thick armor, internal shock cushions, and a black gelatin-like substance known as HarJel. HarJel seals breaches in the armor as well as controlling bleeding of the Elemental inside. It is also equipped with a MedPack that dispenses drugs to the warrior to control pain and shock and allow him to keep fighting. Many types of suits are fitted with jump jets-thrusters that allow powered leaps of up to 90 meters.
- In the Battletech sci-fi universe, elementals are the nickname for the elite infantry power armor and the unique soldiers who pilot them. The armor itself is densely protected by thick armor, internal shock cushions, and a black gelatin-like substance that automatically fills holes in the suit when damaged. It carries few weapons (a short-range missile pack, small laser, and machine gun) but all are battlemech class weapons and are thus capable of damaging even those enormous machines. Additionally, the armor features a mechanical claw with enough strength to manually tear apart metal or rend flesh and bone. For mobility, the suit also features jump jets that allow the infantryman to propel himself over a hundred meters in seconds.
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| abstract
| - In the Battletech sci-fi universe, Elemental refers to both the technologically advanced power armor and the elite eugenically bred Clan infantry troops who wear them. All Clan battle armor is protected by thick armor, internal shock cushions, and a black gelatin-like substance known as HarJel. HarJel seals breaches in the armor as well as controlling bleeding of the Elemental inside. It is also equipped with a MedPack that dispenses drugs to the warrior to control pain and shock and allow him to keep fighting. Many types of suits are fitted with jump jets-thrusters that allow powered leaps of up to 90 meters. The Clan warriors who pilot them are just as impressive. Elemental soldiers are, like almost all Clan Warriors the result of a specialized Clan eugenics program. Elementals range from 6.5–9 feet in height, 250-390+ lbs and are possessed of great strength and stamina as well as surprising agility and speed for their size. They are trained from birth in hand-to-hand combat, infantry tactics, anti-battlemech tactics, and the Clans' ritualized combat style (known as zellbrigen). The relative combat prowess of each Clan's elemental troops varies (Clan Ghost Bear and Clan Hell's Horses are generally considered to have the best), but all are widely respected as the epitome of infantry combat by Clan and Inner Sphere forces alike. Elementals operate in units of five, called points. They rarely attack a Mech or vehicle directly, instead fighting similarly to a pack of wolves, working together to bring down their foe. While the original Elemental armor was the clan standard for over a century, recent innovations in Inner Sphere battle armor have led to threat of the Clans having their battle armor outclassed. This has led to the development of different classes of Clan battle armor. Elemental armor was originally invented by Clan Wolf, based on designs created by Clan Goliath Scorpion. The originating Clan is listed in parentheses. Afreet Armor (Clan Ice Hellion)-Medium Battle Armor. Armed with a light recoilless rifle. Equipped with jump jets. Clan Battle Armor (Clan Nova Cat)-Medium Battle Armor. Armed with two one-shot SRM-2's (short range missiles) and a heavy flamer. Equipped with jump jets. Corona Battle Armor (Clan Star Adder)-Heavy Battle Armor. Armed with a medium pulse laser. Elemental Armor (Clan Wolf)-Medium Battle Armor. Armed with an SRM-2 and a small laser and a machine gun. Equipped with jump jets. Gnome Armor (Clan Hell's Horses)-Heavy Battle Armor. Armed with a Streak SRM-2 (Streaks are self-guided, homing missiles)and an Extended Range small laser. Equipped with jump jets. Golem Armor (Clan Ghost Bear)-Assault Battle Armor. Armed with an Advanced SRM-5 and two super-heavy "Bearhunter" autocannons. Salamander Armor (Clan Fire Mandrill)-Medium Battle Armor. Armed with 2 flamers and a 1 shot incendiary SRM. Equipped with jump jets. Often utilized to overheat and force shutdown of enemy battlemechs. Sylph Armor (Clan Cloud Cobra)-Light Battle Armor. Armed with an ER Micro Laser and a micro-cluster bomb rack. Equipped with thruster pack allowing sustained flight. Undine Armor (Clan Goliath Scorpion)-Medium Battle Armor. Armed with an ER Micro Laser and a one-shot LRM-5 launcher. Equipped with an Underwater Maneuvering Unit.
- In the Battletech sci-fi universe, elementals are the nickname for the elite infantry power armor and the unique soldiers who pilot them. The armor itself is densely protected by thick armor, internal shock cushions, and a black gelatin-like substance that automatically fills holes in the suit when damaged. It carries few weapons (a short-range missile pack, small laser, and machine gun) but all are battlemech class weapons and are thus capable of damaging even those enormous machines. Additionally, the armor features a mechanical claw with enough strength to manually tear apart metal or rend flesh and bone. For mobility, the suit also features jump jets that allow the infantryman to propel himself over a hundred meters in seconds. Equally impressive as the suits themselves are the soldiers who pilot them. Elemental pilots are the result of a specialized clan eugenics program that has bred them to be 8-foot tall giants with great strength and stamina as well as uncharacteristic agility and speed. They are trained from birth in hand-to-hand combat, infantry tactics, anti-battlemech tactics, as well as clan politics and honor known as zellbrigen. The relative combat prowess of each clan's elemental troops varies, but all are widely respected as the epitome of infantry combat by clan and Inner Sphere forces alike. Elementals are operating in units of five, called points. They attack in strong cooperation, as they are trained to.
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