About: Damage 2.0/Blast Damage   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Blast Damage is one of the six secondary elemental damage types, composed of and elements. The violent force of this damage is highly destructive to Grineer machinery and brittle fossilized Infested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units. Against Tenno, the visuals of the status effect will last two seconds. Note that the proc does not cause damage to multiple targets, it knocks down nearby enemies with the damage shown as 0 to shields, even on non-shielded enemies like the Grineer. An enemy killed by a proc will be quickly disintegrated.

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  • Damage 2.0/Blast Damage
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  • Blast Damage is one of the six secondary elemental damage types, composed of and elements. The violent force of this damage is highly destructive to Grineer machinery and brittle fossilized Infested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units. Against Tenno, the visuals of the status effect will last two seconds. Note that the proc does not cause damage to multiple targets, it knocks down nearby enemies with the damage shown as 0 to shields, even on non-shielded enemies like the Grineer. An enemy killed by a proc will be quickly disintegrated.
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  • Blast Damage is one of the six secondary elemental damage types, composed of and elements. The violent force of this damage is highly destructive to Grineer machinery and brittle fossilized Infested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units. The status effect is an explosive knockdown (as opposed to 's knockback), stunning all enemies with 5m of the target. This effect can be applied against recovering victims, causing them to flip in their recovery as if they were normally stunned. The corpses of victims killed by damage will be launched away from their initial positions. Against Tenno, the visuals of the status effect will last two seconds. Note that the proc does not cause damage to multiple targets, it knocks down nearby enemies with the damage shown as 0 to shields, even on non-shielded enemies like the Grineer. An enemy killed by a proc will be quickly disintegrated.
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