Some traders are not bound to a specific structure but wander freely through the world. In the mod, this means the NPC will spawn randomly in some place and despawn after some time. Currently, there are seven different traveling traders: the Galadhrim Wanderer, the Blue Mountains Merchant, the Merchant of Near Harad, the Iron Hills Merchant, the Dale Merchant, the Dorwinion Merchant and the Oddment Collector.
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| - Some traders are not bound to a specific structure but wander freely through the world. In the mod, this means the NPC will spawn randomly in some place and despawn after some time. Currently, there are seven different traveling traders: the Galadhrim Wanderer, the Blue Mountains Merchant, the Merchant of Near Harad, the Iron Hills Merchant, the Dale Merchant, the Dorwinion Merchant and the Oddment Collector.
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| - Some traders are not bound to a specific structure but wander freely through the world. In the mod, this means the NPC will spawn randomly in some place and despawn after some time. Currently, there are seven different traveling traders: the Galadhrim Wanderer, the Blue Mountains Merchant, the Merchant of Near Harad, the Iron Hills Merchant, the Dale Merchant, the Dorwinion Merchant and the Oddment Collector. The Oddment Collector doesn't belong to any one faction, and can be traded with regardless of alignment. Galadhrim wanderers require the player to have at least +75 Lothlorien alignment. All other traders will trade with the player as long as the player does not have a negative alignment with the trader's faction.
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