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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In the materials directory of the Half-Life 2 leak, there is a standalone .txt file named oldtrans.txt, and in this file lies what seems to be a vast assortment of material naming transitions from what can be hypothesized to be an older era of development- hence the name, "oldtrans". This text provided has proven more than useful to the community of leak mappers wanting to implement proper texture fixes/replacements to many older maps present in the WC mappack.

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rdfs:label
  • Hyper Era
rdfs:comment
  • In the materials directory of the Half-Life 2 leak, there is a standalone .txt file named oldtrans.txt, and in this file lies what seems to be a vast assortment of material naming transitions from what can be hypothesized to be an older era of development- hence the name, "oldtrans". This text provided has proven more than useful to the community of leak mappers wanting to implement proper texture fixes/replacements to many older maps present in the WC mappack.
dcterms:subject
abstract
  • In the materials directory of the Half-Life 2 leak, there is a standalone .txt file named oldtrans.txt, and in this file lies what seems to be a vast assortment of material naming transitions from what can be hypothesized to be an older era of development- hence the name, "oldtrans". Inside the large amalgamation of texture names are file directory locations of textures, most referencing surnames to old story segments: "deep", which is the nickname for the Kraken Base chapter, "spi", aka Spire, which is presumed to be the early surname for the Weather Control segment, "obj", aka objects, which obviously references the brush prop textures present in the game, "urb", aka urban, which could be a blatant reference to City 17, "waste", possible surname for the wasteland segment of the story, "vert", aka Vertigo, which is the name of the cut chapter where the player has to descend a skyscraper during the old streetwar segment, and even "hyp", aka Hyper, the oldest known chapter segment of Half-Life 2's development. This text provided has proven more than useful to the community of leak mappers wanting to implement proper texture fixes/replacements to many older maps present in the WC mappack.
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