About: Genesis of the Eternal Champions   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The interviewer asks many questions to the game's creator (the answers of which can be found within the special), such as: * "How did the concept of Eternal Champions come about?" * "Who had the idea to do Eternal Champions?" * "How long did it take to develop the game?" * "How many people in all were involved in the project?" * "Who created the Eternal Champions characters?" * "How were the mannerisms of the players decided on?" * "Who chose all the martial arts in the game and why?" * "Why did you decide on so many real moves? Was it just a case of trying to outdo Street Fighter II?" * "How did you create all the names for the moves and how long did it take?" * "How useful are the combo moves? How deep do they go?" * "Could you explain how the ga

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  • Genesis of the Eternal Champions
rdfs:comment
  • The interviewer asks many questions to the game's creator (the answers of which can be found within the special), such as: * "How did the concept of Eternal Champions come about?" * "Who had the idea to do Eternal Champions?" * "How long did it take to develop the game?" * "How many people in all were involved in the project?" * "Who created the Eternal Champions characters?" * "How were the mannerisms of the players decided on?" * "Who chose all the martial arts in the game and why?" * "Why did you decide on so many real moves? Was it just a case of trying to outdo Street Fighter II?" * "How did you create all the names for the moves and how long did it take?" * "How useful are the combo moves? How deep do they go?" * "Could you explain how the ga
dcterms:subject
abstract
  • The interviewer asks many questions to the game's creator (the answers of which can be found within the special), such as: * "How did the concept of Eternal Champions come about?" * "Who had the idea to do Eternal Champions?" * "How long did it take to develop the game?" * "How many people in all were involved in the project?" * "Who created the Eternal Champions characters?" * "How were the mannerisms of the players decided on?" * "Who chose all the martial arts in the game and why?" * "Why did you decide on so many real moves? Was it just a case of trying to outdo Street Fighter II?" * "How did you create all the names for the moves and how long did it take?" * "How useful are the combo moves? How deep do they go?" * "Could you explain how the game's 'intelligence' system works?" * "There are three training modes: Dexterity, Holo-Trainer and Practice. Are they necessary?" * "Are there any different endings of 'Easter Eggs' (secret menu screens) in Eternal Champions?" * "The game works best with a six-button joypad. Do you see players with three-button pads missing out on the gameplay?" * "How long do you think it will take to complete the game?" * "In what ways do you think Eternal Champions is better than Street Fighter II?" * "Who is your favourite Eternal Champions character and why?" * "Are there any plans for a Special Edition of the game?" * "Could you tell us more about the Mega-CD version?" * "Now the game is complete and out, how do you feel about all your hard work?"
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