About: Gianormous Infinite BS   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Overly huge signs and details made as if the players couldn't be counted on to notice or be interested in seeing for themselves. Take the advertising sign idea from Rapture and lets make them 10 times bigger to cover the oversized buildings and other details. Real World use of Sizing and Signs (or appropriate LACK of them): Compare the above to these things from around that era, and note how small the signs are and the general lack of huge weird complex advertising props - EVEN IN VENUES WHERE SUCH EXAGGERATIONS MIGHT BE LIKELY !!!. . . .

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  • Gianormous Infinite BS
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  • Overly huge signs and details made as if the players couldn't be counted on to notice or be interested in seeing for themselves. Take the advertising sign idea from Rapture and lets make them 10 times bigger to cover the oversized buildings and other details. Real World use of Sizing and Signs (or appropriate LACK of them): Compare the above to these things from around that era, and note how small the signs are and the general lack of huge weird complex advertising props - EVEN IN VENUES WHERE SUCH EXAGGERATIONS MIGHT BE LIKELY !!!. . . .
dbkwik:rapturerebo...iPageUsesTemplate
abstract
  • Overly huge signs and details made as if the players couldn't be counted on to notice or be interested in seeing for themselves. Take the advertising sign idea from Rapture and lets make them 10 times bigger to cover the oversized buildings and other details. Its kind of strange to have Crass Commercialism in the Flying Eden, No ? Its like the game had one too many rewrites and a desperation caused by the wasted effort became schizoid in its intent and presentation. ((I dont think there were huge billboards advertising Kool Aid in the Jim Jones' Jonestown compound, do you ??)) Others signs are rather odd verbage to have a sign for. Some things in Infinite BS were just plain TOO HUGE to be part of the real world. Stuff costs, and money seems to have just magically grown on trees for such extravagances to ever get built (even if they were realistic in any way). Signs were so huge (look at any of the period pictures further below and see what size they really were kept to). Obscenely WRONG mechanical things - the stupidity really didn't stop in this game. Real World use of Sizing and Signs (or appropriate LACK of them): Compare the above to these things from around that era, and note how small the signs are and the general lack of huge weird complex advertising props - EVEN IN VENUES WHERE SUCH EXAGGERATIONS MIGHT BE LIKELY !!!. . . .
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