Overly huge signs and details made as if the players couldn't be counted on to notice or be interested in seeing for themselves. Take the advertising sign idea from Rapture and lets make them 10 times bigger to cover the oversized buildings and other details. Real World use of Sizing and Signs (or appropriate LACK of them): Compare the above to these things from around that era, and note how small the signs are and the general lack of huge weird complex advertising props - EVEN IN VENUES WHERE SUCH EXAGGERATIONS MIGHT BE LIKELY !!!. . . .
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