Cultural Adaptability is a mental, mundane advantage, described in Basic Set, p. 46. It comes in two levels, Cultural Adaptability and Xeno-Adaptability. It is referenced in GURPS Dungeon Fantasy 2: Dungeons™, p. 10, on negotiating with monsters, and GURPS Space, p. 219, on distinctions between the two levels of the advantage in a space campaign.
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| - Cultural Adaptability is a mental, mundane advantage, described in Basic Set, p. 46. It comes in two levels, Cultural Adaptability and Xeno-Adaptability. It is referenced in GURPS Dungeon Fantasy 2: Dungeons™, p. 10, on negotiating with monsters, and GURPS Space, p. 219, on distinctions between the two levels of the advantage in a space campaign.
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| - Cultural Adaptability is a mental, mundane advantage, described in Basic Set, p. 46. It comes in two levels, Cultural Adaptability and Xeno-Adaptability. It is referenced in GURPS Dungeon Fantasy 2: Dungeons™, p. 10, on negotiating with monsters, and GURPS Space, p. 219, on distinctions between the two levels of the advantage in a space campaign.
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