Up to this point, all of the areas we've been exploring have been outdoor environments. They take place in terrain type regions. Titan Quest also contains another type of region, known as a grid. A grid is essentially a board of tiles onto which the floor and walls can be painted. Grids are optimal for indoor, dungeon-type levels. Grids have three major components: floor, walls, and features.
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rdfs:label
| - Tutorial 06: Dungeons and Grids
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rdfs:comment
| - Up to this point, all of the areas we've been exploring have been outdoor environments. They take place in terrain type regions. Titan Quest also contains another type of region, known as a grid. A grid is essentially a board of tiles onto which the floor and walls can be painted. Grids are optimal for indoor, dungeon-type levels. Grids have three major components: floor, walls, and features.
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dcterms:subject
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abstract
| - Up to this point, all of the areas we've been exploring have been outdoor environments. They take place in terrain type regions. Titan Quest also contains another type of region, known as a grid. A grid is essentially a board of tiles onto which the floor and walls can be painted. Grids are optimal for indoor, dungeon-type levels. Grids have three major components: floor, walls, and features. The ground is any area that the player is allowed to walk on. Walls can be drawn throughout the level to create a maze for the player, and features are other aspects of the dungeon that can merge with the walls and the floor. Features often contain portals which allow a grid to be connected to another region. We'll be talking more about portals in a later tutorial.
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