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| - Agla.jpg|American Grifball League of America Banner|link= webstite Aglanews.jpg|American Grifball League of America Banner Aglanews4.jpg|American Grifball League of America Banner Aglanews3.jpg|American Grifball League of America Banner Aglanews2.jpg|American Grifball League of America Banner Aglanews1.jpg|American Grifball League of America Banner AGLA-Banner.jpg|American Grifball League of America Banner Agla-skull.jpg|American Grifball League of America Banner Agla-red.jpg|American Grifball League of America Banner Agla-punch.jpg|American Grifball League of America Banner Agla-chill.jpg|American Grifball League of America Banner Agla-blue.jpg|American Grifball League of America Banner Agla banner9.jpg|American Grifball League of America Banner AGLA 0.jpg|American Grifball League of America Banner Agla banner6.jpg|American Grifball League of America Banner Agla banner8.jpg|American Grifball League of America Banner Agla banner10.jpg|American Grifball League of America Banner The American Grifball League of America (AGLA) is the original Grifball league. The AGLA was originally created in January 2008 by Rooster Teeth’s Burnie Burns, shortly after Grifball’s creation in Halo 3. The AGLA has been run by dedicated members of the Grifball community and has been considered the top competitive Grifball league in the world. Thousands of players have participated in the AGLA over the past years, striving to win the most hard-fought Grifball championship. In 2013, the American Grifball League of America moved to GrifballHub, aided by a great team of community members, notably Kalbelgarion (GGL Admin and GrifballHub Staff) and NOPLEX (AGLA Admin and Community Leader at Grifballhub). During this transition, the community chose to change the league structure from a classic “team-based” approach to a new “player-based” system. Instead of entire teams signing up to participate in the AGLA, individual players will register for a “bid pool”, where pre-selected captains will bid on them to form new teams. Each team will have a “salary cap” to work with and players who are selected in the bidding process will be guaranteed a team to play on, without needing to supply their own teammates.
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