The title screen appears at the start of a Doom engine game and after its initial loading sequence. The title screen does not appear if command line parameters or a GUI launcher are used to begin a new game immediately.
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rdfs:label
| - Title screen
- Title Screen
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rdfs:comment
| - The title screen appears at the start of a Doom engine game and after its initial loading sequence. The title screen does not appear if command line parameters or a GUI launcher are used to begin a new game immediately.
- Like the cutscenes in this game, the title screen is rendered in-engine rather than pre-rendered, so this location is stored on the game disc as a 3D model. Its internal filename is ma0000, and it has the same format as other areas like Colony 9. The Monado and Mechon debris are not part of the map model, but are added as separate props during rendering. For instructions on reaching this area, see: Hacked Locations.
- The options present in the title screen are in a list format and can be traversed by using the D-pad, clicked with the mouse on the MMOs, the stylus for Nintendo DS and Nintendo 3DS games, or by tapping for iOS and Android games. Its features allow the player to select if they will play a New Game, continue from a quick save, or load a saved file. Some newer games also allow for cloud saving. If the player presses no buttons while in the title screen the game often begins to play an intro credits sequence.
- Every single game of the franchise up until Wild World's title screen would constantly consist of a villager from the player's town, or the player themselves roaming around in the background. In Wild World, the start up screen depicts the same things that normally occur when starting up the game, except the camera now is at a angle where it circulates some of the town for a mere second. This is the only game so far where an animal does not greet the player to begin the game. Instead, they must manually select what the player wants to do and also select their character manually. There is also different background music.
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dbkwik:animal-cros...iPageUsesTemplate
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dbkwik:animalcross...iPageUsesTemplate
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dbkwik:final-fanta...iPageUsesTemplate
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dbkwik:finalfantas...iPageUsesTemplate
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dbkwik:metroid/pro...iPageUsesTemplate
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dbkwik:xenoblade/p...iPageUsesTemplate
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abstract
| - Like the cutscenes in this game, the title screen is rendered in-engine rather than pre-rendered, so this location is stored on the game disc as a 3D model. Its internal filename is ma0000, and it has the same format as other areas like Colony 9. The Monado and Mechon debris are not part of the map model, but are added as separate props during rendering. The solid walking surface of this area is level rather than following the contours of the land. As a result, if a hack is used to visit this area, the characters will seem to wade through intangible ground which ranges from ankle-deep to waist-deep or higher. This suggests that the area was created solely for the title screen and was never intended to be visited during the game. For instructions on reaching this area, see: Hacked Locations.
- Every single game of the franchise up until Wild World's title screen would constantly consist of a villager from the player's town, or the player themselves roaming around in the background. In Wild World, the start up screen depicts the same things that normally occur when starting up the game, except the camera now is at a angle where it circulates some of the town for a mere second. This is the only game so far where an animal does not greet the player to begin the game. Instead, they must manually select what the player wants to do and also select their character manually. There is also different background music. In City Folk, most of the title screen is the same from the previous game. The difference is that Rover greets the player and prompts them to select their character, as there also a few changes to the theme from Wild World as it flows more smoothly. In Animal Crossing: New Leaf, the title screen features new background music and preforms the same priorities from the last set of games. The player would then have a secretary, named Isabelle, as she is the one that now greets the player after entering the main menu.
- The title screen appears at the start of a Doom engine game and after its initial loading sequence. The title screen does not appear if command line parameters or a GUI launcher are used to begin a new game immediately.
- The options present in the title screen are in a list format and can be traversed by using the D-pad, clicked with the mouse on the MMOs, the stylus for Nintendo DS and Nintendo 3DS games, or by tapping for iOS and Android games. Its features allow the player to select if they will play a New Game, continue from a quick save, or load a saved file. Some newer games also allow for cloud saving. The title screen usually features the game's logo, but with some exceptions, with the list format of options usually underneath the logo and positioned centrally. If the title screen doesn't feature the logo then the options for New Game, Load Game etc. usually appear in the center of the screen. If the player presses no buttons while in the title screen the game often begins to play an intro credits sequence. Older Final Fantasy games did not feature an opening option on the title screen; pressing the Start button or any confirmation button lead directly to the saved files menu with the New Game option present at the top.
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