A character is given a seemingly innocent reason to go to a specific location, but it turns out to be a trick; rather than what they were expecting, they find their enemy lying in wait to capture or kill them. There are many different ways this could be played out: they could be a detective looking for a vital clue or meeting an informant; someone trying to heroically rescue one of their comrades; or even just someone delivering a message or package. But whatever they expected to find there, it was just a ruse; in fact, they've been lured into a trap. Examples:
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| dbkwik:all-the-tro...iPageUsesTemplate | |
| dbkwik:allthetrope...iPageUsesTemplate | |
| abstract |
|