About: Rogue Entertainment   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Rogue's office was in the same building as id Software, and all of their games used game engines created by id. Many former Rogue employees moved on to Nerve Software after Rogue closed in 2001.

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  • Rogue Entertainment
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  • Rogue's office was in the same building as id Software, and all of their games used game engines created by id. Many former Rogue employees moved on to Nerve Software after Rogue closed in 2001.
  • Rogue Entertainment was a computer game developer based on Dallas, Texas. It was widely known for its games, Strife and American McGee's Alice, and expansions for the Quake series. However, the company was shutdown in 2001 and many of its employees moved on to Nerve Software.
  • Rogue Entertainment was a video game development company known for their development of Quake II (PC, Windows, and Nintendo port) and their failed attempt at making Counter-Strike: Condition Zero. The privately held-company was based in Dallas, Texas and was active in the late 1990s. It was founded by Rich Fleider, Steve Maines and Jim Molinets in 1994. Their office was in the same building as id Software thus leading to all of their games using game engines created by id, and two of their games were expansions for id's Quake series of games. After Rogue Entertainment closed, many former Rogue employees moved on to Nerve Software.
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abstract
  • Rogue's office was in the same building as id Software, and all of their games used game engines created by id. Many former Rogue employees moved on to Nerve Software after Rogue closed in 2001.
  • Rogue Entertainment was a computer game developer based on Dallas, Texas. It was widely known for its games, Strife and American McGee's Alice, and expansions for the Quake series. However, the company was shutdown in 2001 and many of its employees moved on to Nerve Software.
  • Rogue Entertainment was a video game development company known for their development of Quake II (PC, Windows, and Nintendo port) and their failed attempt at making Counter-Strike: Condition Zero. The privately held-company was based in Dallas, Texas and was active in the late 1990s. It was founded by Rich Fleider, Steve Maines and Jim Molinets in 1994. Their office was in the same building as id Software thus leading to all of their games using game engines created by id, and two of their games were expansions for id's Quake series of games. After Rogue Entertainment closed, many former Rogue employees moved on to Nerve Software.
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