+2 Attack Bonus Image:Sell.gif for 27 gold.
Attributes | Values |
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rdf:type
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rdfs:label
| - Wand of Magic Missile
- Wand of magic missile
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rdfs:comment
| - +2 Attack Bonus Image:Sell.gif for 27 gold.
- Wands of Magic Missile are used to the same effect as the spell in the wizard spellbook, it sends only one magic projectile to the target and inflicting 2-5 points of damage evey time it's used. It requires that the user must have an Intelligence of at least 9 points. This item appears in Icewind Dale and Icewind Dale II.
- A wand of magic missile will do 2d6 damage to monsters when zapped. Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6. Magic resistance negates this damage, as does reflection. This applies to both the player and to any dungeon dwellers. Engraving with a wand of magic missile will give the message that "The floor is riddled by bullet holes!" but will not auto-identify the wand.
- The Wand of Magic Missile is a wand. Its class name in the save files is "com.watabou.pixeldungeon.items.wands.". __TOC__
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dcterms:subject
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item group
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item code
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Damage Type
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item value
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Intelligence
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dbkwik:nethack/pro...iPageUsesTemplate
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dbkwik:pixeldungeo...iPageUsesTemplate
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Range
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Special
| - Can be used to conjure only one magical projectile, like the magic missile spell. Has 100 charges at maximum charge.
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Name
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Type
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lore to identify
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maxcharges
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dbkwik:icewinddale...iPageUsesTemplate
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Weight
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Appears In
| - Icewind Dale and Icewind Dale II
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Cost
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Area
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Damage
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only usable by
| - All classes can use this item
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abstract
| - +2 Attack Bonus Image:Sell.gif for 27 gold.
- Wands of Magic Missile are used to the same effect as the spell in the wizard spellbook, it sends only one magic projectile to the target and inflicting 2-5 points of damage evey time it's used. It requires that the user must have an Intelligence of at least 9 points. This item appears in Icewind Dale and Icewind Dale II.
- A wand of magic missile will do 2d6 damage to monsters when zapped. Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6. Magic resistance negates this damage, as does reflection. This applies to both the player and to any dungeon dwellers. Engraving with a wand of magic missile will give the message that "The floor is riddled by bullet holes!" but will not auto-identify the wand.
- The Wand of Magic Missile is a wand. Its class name in the save files is "com.watabou.pixeldungeon.items.wands.". __TOC__
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