About: Wand of Magic Missile   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

+2 Attack Bonus Image:Sell.gif for 27 gold.

AttributesValues
rdf:type
rdfs:label
  • Wand of Magic Missile
  • Wand of magic missile
rdfs:comment
  • +2 Attack Bonus Image:Sell.gif for 27 gold.
  • Wands of Magic Missile are used to the same effect as the spell in the wizard spellbook, it sends only one magic projectile to the target and inflicting 2-5 points of damage evey time it's used. It requires that the user must have an Intelligence of at least 9 points. This item appears in Icewind Dale and Icewind Dale II.
  • A wand of magic missile will do 2d6 damage to monsters when zapped. Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6. Magic resistance negates this damage, as does reflection. This applies to both the player and to any dungeon dwellers. Engraving with a wand of magic missile will give the message that "The floor is riddled by bullet holes!" but will not auto-identify the wand.
  • The Wand of Magic Missile is a wand. Its class name in the save files is "com.​watabou.​pixeldungeon.​items.​wands.​". __TOC__
dcterms:subject
item group
  • Consumables
item code
  • WAND03
Damage Type
  • Magical
item value
  • At max. charges, 5000
Intelligence
  • 9(xsd:integer)
dbkwik:nethack/pro...iPageUsesTemplate
dbkwik:pixeldungeo...iPageUsesTemplate
Range
  • 100(xsd:integer)
Special
  • Can be used to conjure only one magical projectile, like the magic missile spell. Has 100 charges at maximum charge.
Name
  • magic missile
Type
  • ray
lore to identify
  • 60(xsd:integer)
maxcharges
  • 8(xsd:integer)
dbkwik:icewinddale...iPageUsesTemplate
Weight
  • 1(xsd:integer)
Appears In
  • Icewind Dale and Icewind Dale II
Cost
  • 150(xsd:integer)
Area
  • 1(xsd:integer)
Damage
  • 86400.0
only usable by
  • All classes can use this item
abstract
  • +2 Attack Bonus Image:Sell.gif for 27 gold.
  • Wands of Magic Missile are used to the same effect as the spell in the wizard spellbook, it sends only one magic projectile to the target and inflicting 2-5 points of damage evey time it's used. It requires that the user must have an Intelligence of at least 9 points. This item appears in Icewind Dale and Icewind Dale II.
  • A wand of magic missile will do 2d6 damage to monsters when zapped. Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6. Magic resistance negates this damage, as does reflection. This applies to both the player and to any dungeon dwellers. Engraving with a wand of magic missile will give the message that "The floor is riddled by bullet holes!" but will not auto-identify the wand.
  • The Wand of Magic Missile is a wand. Its class name in the save files is "com.​watabou.​pixeldungeon.​items.​wands.​". __TOC__
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