About: Renegade Knight   Sponge Permalink

An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Renegade Knight
  • Renegade knight
  • Renegade Knight
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • The Renegade knights are monsters located in Keep LeFaye and featured during the Merlin's Crystal quest. They drop the same items as regular Black Knights.
  • Renegade Knights kunnen gevonden worden in Keep Le Faye en een gedeelte van de King's Ransom quest. Ze zullen de speler aanvallen en kunnen bereikt worden door een krat achter de Candle shop te pakken na het voltooien van Merlin's Crystal. en:Renegade knight Categorie:Monsters
  • Renegade Knights are knights devoted to serving the evil sorceress Morgan Le Faye. They imprisoned the Knights of the Round Table and Merlin during King's Ransom. They can be accessed by taking the crate behind the candle shop in Catherby after the quest Merlin's Crystal.
Level
  • 21(xsd:integer)
  • 30(xsd:integer)
  • 37(xsd:integer)
Attack
  • 15(xsd:integer)
dcterms:subject
acc magic
  • 0(xsd:integer)
walksaround
  • Fire, Energy, Poison
aff magic
  • 65(xsd:integer)
implemented
  • 10(xsd:double)
lifepoints
  • 1500(xsd:integer)
Hitpoints
  • 48(xsd:integer)
creatureclass
  • Humans
Examine
  • He isn't very friendly
  • He isn't very friendly.
  • He isn't very friendly.
bestiaryclass
  • Human
senseinvis
  • yes
paraimmune
  • yes
max hit
  • 7(xsd:integer)
  • 75(xsd:integer)
fireDmgMod
  • 80.0
convince
  • --
Poisonous
  • No
  • Nee
max magic
  • 0(xsd:integer)
deathDmgMod
  • 110.0
iceDmgMod
  • 100.0
max spec
  • 0(xsd:integer)
attack speed
  • 6(xsd:integer)
acc melee
  • 257(xsd:integer)
aff weakness
  • 90(xsd:integer)
behaviour
  • Fights in close combat.
walksthrough
  • None.
aff melee
  • 55(xsd:integer)
Summon
  • --
actualname
  • renegade knight
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 50.0
energyDmgMod
  • 65.0
physicalDmgMod
  • 85.0
max ranged
  • 0(xsd:integer)
Always Drops
  • Bones
  • bones
MaxDmg
  • 370(xsd:integer)
Combat
  • 51(xsd:integer)
aff ranged
  • 45(xsd:integer)
Attack style
  • Melee
  • Melee
acc ranged
  • 0(xsd:integer)
slaylvl
  • 1(xsd:integer)
  • No
earthDmgMod
  • 80.0
pushable
  • no
bestiarylevel
  • Medium
pushobjects
  • yes
ITEM
  • Coins
  • Bones
  • Flour
  • Shortbow
  • Bread
  • Steel bar
  • Tin ore
  • Chaos-Rune
  • Death-Rune
  • Law-Rune
  • Body-Rune
  • Earth-Rune
  • Steel Mace
  • Cosmic-Rune
  • Iron Short Sword
  • Large Iron Helmet
isboss
  • no
bestiarytext
  • By far not all renegade knights are truly knights at all. Though several of them were indeed once knights that for one reason or another fell into disgrace, a greater number of them is recruited by henchmen of aforementioned knights who 'knighted' them on the field. Though in no way having a valid claim on that title, they are still called that way even by their enemies. Over time, the number of sellswords and ruffians outgrew that of the original knights, but as the degradation of the latter continued, too, often the differences vanished completely. Renegade knights tend to give their bands flashy titles and keep up the pretension of a knightly order, even though their traditions are rather a cruel mockery of the original concepts of such orders. What all renegade knights have in common is usually a lot of combat experience, regular training and decent weapons and armor. Usually, they behave no better than ordinary bandits if not even worse, depending of the ideals of their chosen 'order' which might involve torture and sacrifice to some dark powers. Though rarely encountered alone, they seldom fight in a battle formation, and prefer to engage enemies aggressively on their own, without much coordination. They usually bolster their ranks with all kinds of cutthroats from whom they pick the most suitable to be trained and equipped in order to be one day 'knighted' by them. Groups of renegade knights are often associated with some of the darker cults that suit their style and provide some amount of mysticism that pleases the vanity of their leaders, who enviously look at the true knightly orders to which in many cases they once belonged. The lower ranks are less concerned with spirituality, and care more for gold and plunder as they did before they acquired their false knighthood. Hunted by the authorities, the renegade knights usually hide in remote areas or are constantly on the move to avoid persecution. When they acquire a steady base, it's mostly done so by forcing the former inhabitants out. Such a base usually houses not only the knights but also their lesser followers and mystics of some kind. Rarely non-human allies are allowed to stay.
SpawnType
  • Regular
max melee
  • 60(xsd:integer)
bestiaryname
  • renegadeknight
Rarity
  • Common
  • Rare
  • Uncommon
  • Always
drownDmgMod
  • 100(xsd:integer)
illusionable
  • no
Aggressive
  • 3(xsd:integer)
  • Yes
  • Ja
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software