rdfs:comment
| - Rushing is a tactic that is used in Clan Wars, Wilderness and other player-killing minigames. Rushers, players that utilise this tactic, wait until they find a suitable target. When their target is just finishing a battle and is hurt, they move in and attempt to quickly finish them off. Previously rushing was generally melee based but with the Evolution of Combat update, all 3 points of the Combat triangle can now be used, with the right equipment and abilities. Some popular rushing weapons are Polypore staff for magic, Hand cannons for range and any of the various Godswords for melee.
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abstract
| - Rushing is a tactic that is used in Clan Wars, Wilderness and other player-killing minigames. Rushers, players that utilise this tactic, wait until they find a suitable target. When their target is just finishing a battle and is hurt, they move in and attempt to quickly finish them off. Previously rushing was generally melee based but with the Evolution of Combat update, all 3 points of the Combat triangle can now be used, with the right equipment and abilities. Some popular rushing weapons are Polypore staff for magic, Hand cannons for range and any of the various Godswords for melee. Legacy mode still allows the use of special attacks with weapons such as the Armadyl godsword with no adrenaline requirements to use them. The high but slow damage of many two-handed weapons in Legacy can be ideal for rushing. Often times, a rusher will either use no armour at all, or use damage boosting armour that lacks in defence, such as rock-shell equipment. Sometimes, rushers use Vengeance, Plank Make or some emotes, to stall movement and make their character seem to run faster. In the Wilderness, they mostly target players with low Defence, high priced armour (Bandos, Barrows equipment, etc.) or players training skills (using brawling gloves, etc.). Rushing usually works only when you have a high level weapon in the 70+ area.
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