rdfs:comment
| - Fledgling Acid Breath: Instead of attacking with a Black Wyrmling, you may choose one small or medium figure within 4 clear sight spaces of it. Roll the 20-sided die. If you roll a 1 - 10, nothing happens. If you roll an 11 - 15, the chosen figure recieves 1 wound. If you roll a 16 or higher, the chosen figure recieves 2 wounds. Wyrmling Bonding: After revealing an order marker on a Black Wyrmling Army Card, before taking that Black Wyrmling's turn, you may take a turn with one other Wyrmling you control.
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abstract
| - Fledgling Acid Breath: Instead of attacking with a Black Wyrmling, you may choose one small or medium figure within 4 clear sight spaces of it. Roll the 20-sided die. If you roll a 1 - 10, nothing happens. If you roll an 11 - 15, the chosen figure recieves 1 wound. If you roll a 16 or higher, the chosen figure recieves 2 wounds. Wyrmling Bonding: After revealing an order marker on a Black Wyrmling Army Card, before taking that Black Wyrmling's turn, you may take a turn with one other Wyrmling you control. Flying: When counting spaces for the Black Wyrmling's movement, ignore elevations. The Black Wyrmling may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When the Black Wyrmling starts to fly, if it is engaged it will take any leaving engagement attacks.
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