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Cyberstorm is a series of Turn-Based Strategy games for the PC, based on the Starsiege/Earthsiege Humongous Mecha universe. The first game, Missionforce: Cyberstorm, was released in 1996. The second, Cyberstorm 2: Corporate Wars was released in 1998. Although not amazingly popular, the first game received good reviews, while the second was thought to be a victim of Sequelitis. Both games offer solid turn-based strategy gameplay on a wide variety of unique planets and moons.

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  • Cyber Storm
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  • Cyberstorm is a series of Turn-Based Strategy games for the PC, based on the Starsiege/Earthsiege Humongous Mecha universe. The first game, Missionforce: Cyberstorm, was released in 1996. The second, Cyberstorm 2: Corporate Wars was released in 1998. Although not amazingly popular, the first game received good reviews, while the second was thought to be a victim of Sequelitis. Both games offer solid turn-based strategy gameplay on a wide variety of unique planets and moons.
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  • Cyberstorm is a series of Turn-Based Strategy games for the PC, based on the Starsiege/Earthsiege Humongous Mecha universe. The first game, Missionforce: Cyberstorm, was released in 1996. The second, Cyberstorm 2: Corporate Wars was released in 1998. In Missionforce: Cyberstorm, players take on the role of a Non-Entity General in Unitech Corporation, joining the ongoing Robot War against a race of mechanical beings known as Cybrids. The player builds and customizes their own force of both Humongous Mecha and their "Bioderm" pilots, selecting from a wide range of weapons, equipment, and pilot ability. Using these tools, the player participates in randomly-generated skirmishes against the Cybrids to earn money and promotions, eventually outfitting his or her forces well enough to take on the main Cybrid command centers in three different star systems. Cyberstorm 2: Corporate Wars is set even further in the future. Cybrids are still encountered in isolation, but have ceased to be a major threat. This time, the player supports one of eight corporations' efforts in a new star system. In addition to outfitting forces and fighting strategic battles, the player now directs base defense, research, mining outposts, and eventually, assaults against the other seven corporations in order to force them permanently from the star system. Although not amazingly popular, the first game received good reviews, while the second was thought to be a victim of Sequelitis. Both games offer solid turn-based strategy gameplay on a wide variety of unique planets and moons.
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