To enter Bounty Hunter worlds the player had to have a minimum of level 20 combat (excluding Summoning) and had to have spoken to Mandrith or Nastroth at least once. Players were automatically skulled upon entering a Bounty Hunter world. On a regular Bounty Hunter world the player would lose all of their items if they died. Upon death, players were returned to Edgeville rather than their normal respawn point.
* English - 57, 136
* German - 122
* French - 72
* Brazilian - None.
* English - 18, 65, 124, 137
* German - None
* French - None
* Brazilian - None
| Attributes | Values |
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| rdfs:label
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| rdfs:comment
| - To enter Bounty Hunter worlds the player had to have a minimum of level 20 combat (excluding Summoning) and had to have spoken to Mandrith or Nastroth at least once. Players were automatically skulled upon entering a Bounty Hunter world. On a regular Bounty Hunter world the player would lose all of their items if they died. Upon death, players were returned to Edgeville rather than their normal respawn point.
* English - 57, 136
* German - 122
* French - 72
* Brazilian - None.
* English - 18, 65, 124, 137
* German - None
* French - None
* Brazilian - None
|
| dcterms:subject
| |
| dbkwik:rune-scape/...iPageUsesTemplate
| |
| dbkwik:runescape/p...iPageUsesTemplate
| |
| abstract
| - To enter Bounty Hunter worlds the player had to have a minimum of level 20 combat (excluding Summoning) and had to have spoken to Mandrith or Nastroth at least once. Players were automatically skulled upon entering a Bounty Hunter world. On a regular Bounty Hunter world the player would lose all of their items if they died. Upon death, players were returned to Edgeville rather than their normal respawn point. On these servers, only Edgeville, the Wilderness wall, the Monastery, the Varrock Grand Exchange and the Wilderness were accessible. Initially only Edgeville and the area north of the town were accessible. An expansion to the areas available occurred so that players would not have to go to a different world to use the Grand Exchange. Access to the Monastery allowed players to restore Prayer at the altar and life points by talking to the Monks. The Mage Arena bank and other areas in the Wilderness which were not hot zones were considered as Safe Zones.
* English - 57, 136
* German - 122
* French - 72
* Brazilian - None.
* English - 18, 65, 124, 137
* German - None
* French - None
* Brazilian - None
|