Due to the 8 second reload time, this unit works best if one mixes it with some Tech 2 and 1 PD. Also, T2 artillery installations may be recommended because your Ravagers will be out-ranged by Seraphim sniper bots and or T3 mobile heavy artillery. Massed Ravagers will destroy just about anything in the blink of an eye, as 20+ Ravagers can take out most Experimentals before they can inflict much damage. If built in large groups, try to build them in an echelon formation, as this allows the number of shots going at the enemy to increase as they advance. This increases the overall DPS of your defensive line, as one of the Ravagers will almost always be firing. Also build these on the edges of cliffs and bluffs to hamper enemy movement.
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rdfs:label
| - UEF T3 Heavy Point Defense
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rdfs:comment
| - Due to the 8 second reload time, this unit works best if one mixes it with some Tech 2 and 1 PD. Also, T2 artillery installations may be recommended because your Ravagers will be out-ranged by Seraphim sniper bots and or T3 mobile heavy artillery. Massed Ravagers will destroy just about anything in the blink of an eye, as 20+ Ravagers can take out most Experimentals before they can inflict much damage. If built in large groups, try to build them in an echelon formation, as this allows the number of shots going at the enemy to increase as they advance. This increases the overall DPS of your defensive line, as one of the Ravagers will almost always be firing. Also build these on the edges of cliffs and bluffs to hamper enemy movement.
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dcterms:subject
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dbkwik:supcom/prop...iPageUsesTemplate
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abstract
| - Due to the 8 second reload time, this unit works best if one mixes it with some Tech 2 and 1 PD. Also, T2 artillery installations may be recommended because your Ravagers will be out-ranged by Seraphim sniper bots and or T3 mobile heavy artillery. Massed Ravagers will destroy just about anything in the blink of an eye, as 20+ Ravagers can take out most Experimentals before they can inflict much damage. If built in large groups, try to build them in an echelon formation, as this allows the number of shots going at the enemy to increase as they advance. This increases the overall DPS of your defensive line, as one of the Ravagers will almost always be firing. Also build these on the edges of cliffs and bluffs to hamper enemy movement. It's worth noting that the Ravager is the only point defense which requires energy to operate. Make sure you have a solid energy production if you deploy multiple ravagers- a sudden strike on your power grid by your opponent can result in half your defenses going offline. Curiously, the Ravager actually has eight barrels, but only six muzzle openings.
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