| rdfs:comment
| - Medical kits come in many different shapes, sizes and qualities. Each kit contains different things, and should ICly enable you to perform different tasks. The capabilities of your kit will vary depending on its quality and should be roleplayed according to what would be in it. While some license is given in this, its fair to assume you won't have advanced drugs, morphine, etc. in a Fair medical kit or below. Likewise, you won't have huge amounts of high end drugs or advanced tech scanners in anything under Superb.
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| abstract
| - Medical kits come in many different shapes, sizes and qualities. Each kit contains different things, and should ICly enable you to perform different tasks. The capabilities of your kit will vary depending on its quality and should be roleplayed according to what would be in it. While some license is given in this, its fair to assume you won't have advanced drugs, morphine, etc. in a Fair medical kit or below. Likewise, you won't have huge amounts of high end drugs or advanced tech scanners in anything under Superb. Medical kits are useful field tools, but they're often incapable of doing anything more than reducing the likelihood of the -increase- in a wound's potential danger. They're no substitute for a Doctor's office or surgical suite. They can basically stop injuries from getting worse. Unless you're using one of the really high end ones, don't expect them to do anything more than reduce your patient's suffering, or keep a scratch from turning into a more serious infection or wound. This is, of course, if you're just using the kit to patch wounds. The effects of giving shots of tranquilizer to reduce panic or morphine to reduce pain should always be RPed out, even if they end up having a coded effect (as is to be determined by the admin running the scene, if any, or all players there, with consent). This is an opportunity for fun and such, but be reasonable. People don't pack virulent poison in medkits, so you can't run around using its contents as an injected weapon. Besides, injecting someone with a big 'ol syringe full of air is generally more deadly. Also, in the case of certain medical kits and the supplies within them, you need clearance from a government agency to cart around their potentiall dangerous contents. Syringes can be considered weapons, and certain drugs are illicit on some worlds. For example, anyone who's not a doctor, or doesn't have some official reason from a planet's government, will be in quite a bit of trouble if found carrying around a Great medkit stuffed with morphine.
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