About: 1066: Year of Viking Destiny (Civ5)   Sponge Permalink

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All four civilizations in this scenario are locked into war with each other. Science, social policies, happiness, and Golden Ages are disabled and Settlers cannot be trained, making this purely a military scenario. Additionally, all units possess the Defensive Embarkation promotion, and a special condition is in effect that allows a civilization allied with a city-state to control that city-state's units.

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  • 1066: Year of Viking Destiny (Civ5)
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  • All four civilizations in this scenario are locked into war with each other. Science, social policies, happiness, and Golden Ages are disabled and Settlers cannot be trained, making this purely a military scenario. Additionally, all units possess the Defensive Embarkation promotion, and a special condition is in effect that allows a civilization allied with a city-state to control that city-state's units.
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  • All four civilizations in this scenario are locked into war with each other. Science, social policies, happiness, and Golden Ages are disabled and Settlers cannot be trained, making this purely a military scenario. Additionally, all units possess the Defensive Embarkation promotion, and a special condition is in effect that allows a civilization allied with a city-state to control that city-state's units. The Anglo-Saxon English begin play in control of nineteen cities around England, and military units around the British Isles. Every few turns they receive a sizable amount of gold from taxes (which decreases as their total population decreases, a side effect of losing cities to the invading armies). They should focus on producing troops and building up the defenses of their cities to repel the attacks of the Normans, the Danes, and the Norwegians. They should consider spending any extra gold they have to boost their influence with city-states, because their unique ability will allow them to maintain it more easily. The Normans begin play in control of three cities and several military units on the southern edge of the map, and will receive Pikemen and Crossbowmen as reinforcements every few turns. They should focus on building up their army to attack the cities on England's south coast, then push toward London and the surrounding cities. The Danes begin play in control of three cities and several military units on the eastern edge of the map, and will receive Pikemen and Crosswbowmen as reinforcements every few turns. They should focus on building up their army and sending embarked units across the sea to attack the cities on England's east coast, then push toward London and the surrounding cities. The Norwegians begin play in control of three cities on the northeastern edge of the map, five small cities on islands around the north coast of Scotland, and several military units on and near England's east coast, and will receive Pikemen and Crossbowmen as reinforcements every few turns. They should focus on sending embarked units across the sea to reinforce their army on the British Isles as they push south toward London. The objective is to build six Domesday Shire Courts, then complete the Domesday Book before 70 turns elapse. The Shire Courts can only be built in cities that were originally under English control and are at least eight tiles away from London, and the Domesday Book must be built in London itself.
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