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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

How to Use Quicktime: * See the LSLWiki and the forums for detailed information on using streaming media. In Brief: * Apply a texture to an object from your inventory that will eventually be replaced with the media stream. * From “About Land/Media�? use the GUI to select the texture above. * Enter the URL of your media stream * Use the media controls in the client to watch your stream. Currently supported llParcelMediaCommandList options are: Most of the QuickTime media formats are supported including

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  • Version 1.6.0
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  • How to Use Quicktime: * See the LSLWiki and the forums for detailed information on using streaming media. In Brief: * Apply a texture to an object from your inventory that will eventually be replaced with the media stream. * From “About Land/Media�? use the GUI to select the texture above. * Enter the URL of your media stream * Use the media controls in the client to watch your stream. Currently supported llParcelMediaCommandList options are: Most of the QuickTime media formats are supported including
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  • How to Use Quicktime: * See the LSLWiki and the forums for detailed information on using streaming media. In Brief: * Apply a texture to an object from your inventory that will eventually be replaced with the media stream. * From “About Land/Media�? use the GUI to select the texture above. * Enter the URL of your media stream * Use the media controls in the client to watch your stream. Currently supported llParcelMediaCommandList options are: * PARCEL_MEDIA_COMMAND_STOP - stop the media stream and go back to the first frame * PARCEL_MEDIA_COMMAND_PAUSE - pause the media stream (stop playing but stay on current frame) * PARCEL_MEDIA_COMMAND_PLAY - start the current media stream playing and stop when the end is reached * PARCEL_MEDIA_COMMAND_LOOP - start the current media stream playing, loop to the beginning when the end is reached and continue to play * PARCEL_MEDIA_COMMAND_TEXTURE - specifies the texture to replace with video * PARCEL_MEDIA_COMMAND_URL - specifies the movie url * PARCEL_MEDIA_COMMAND_TIME - specifies the start-time used when playing a movie * PARCEL_MEDIA_COMMAND_AGENT - specifies a single agent to apply the media command to * PARCEL_MEDIA_COMMAND_AUTO_ALIGN - sets the 'Auto Scale Media' option in About Land * PARCEL_MEDIA_COMMAND_UNLOAD - stop the movie and restore the texture that has been replaced by the movie Most of the QuickTime media formats are supported including * QuickTime movies (.mov) * Streamable stored QuickTime movies (.mov) * Real time QuickTime streams (rtsp://) * MPEG4 movies (.mp4, .mpeg4) (simple profile only) * QuickTime VR scenes and objects (.mov) * Flash movies (.swf) (only non-interative, version 5 and earlier) * Many more - for a full list visit * Note: not all of these may play - a good rule of thumb is if it plays in the QuickTime Media player, it will play in Second Life. * You may also retrieve the current URL and/or texture used for the movie by calling llParcelMediaQuery - See the LSL documentation for more details.
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