The user is able to generate and manipulate elements/energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.
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| - The user is able to generate and manipulate elements/energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.
- Elemental Breath comes in a few flavors. Aside from elemental damage, though, they all are used in the same fashion. Activating the Breath weapon causes a small cloud to appear over a hero's head. As long as this item is active, trying to shoot a weapon will instead cause the hero to belch a stream of elemental damage in a small cone in front of them. This is devastating against Grunts and Anklebiters and their respective Generators, but decidedly less so against Generals, Golems, and Gargoyles. It's near useless against bosses. Varieties of elemental damage include: Acid, Fire, and Lightning.
- Level: Dragon 3 Spell Resistance: yes Rearing back, you puff out your throat as you prepare to release a burst of elemental fury through your foes. You blast a burst of energy in a 30 foot line at your enemy. This does damage of the type of your elemental affinity and deals normal damage as well as 1d6 damage per level (Max 10 d6). Creatures that fail their reflex saving throw DC 13+ Strength modifier are either Stunned (Ice), on fire (1d6 damage every round), or deafened (Air) for 3 rounds following and take full damage. Creatures that succeed take no secondary effect and take 1/2 damage.
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| - Release elements/energy from one's mouth
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| - Blossom has both Ice Breath and Fire Breath at her command
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| - The user is able to generate and manipulate elements/energy within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.
- Elemental Breath comes in a few flavors. Aside from elemental damage, though, they all are used in the same fashion. Activating the Breath weapon causes a small cloud to appear over a hero's head. As long as this item is active, trying to shoot a weapon will instead cause the hero to belch a stream of elemental damage in a small cone in front of them. This is devastating against Grunts and Anklebiters and their respective Generators, but decidedly less so against Generals, Golems, and Gargoyles. It's near useless against bosses. Varieties of elemental damage include: Acid, Fire, and Lightning.
- Level: Dragon 3 Spell Resistance: yes Rearing back, you puff out your throat as you prepare to release a burst of elemental fury through your foes. You blast a burst of energy in a 30 foot line at your enemy. This does damage of the type of your elemental affinity and deals normal damage as well as 1d6 damage per level (Max 10 d6). Creatures that fail their reflex saving throw DC 13+ Strength modifier are either Stunned (Ice), on fire (1d6 damage every round), or deafened (Air) for 3 rounds following and take full damage. Creatures that succeed take no secondary effect and take 1/2 damage.
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