Returning is what the Elves call when once in a great while one Moredhel comes back to them. A returning occurs when a Moredhel's lust for power leaves him, and he returns to his Elven brethren. Tathar, the oldest spellweaver in Elvandar, comments on how he has only seen 7 returnings in his lifetime. Macros suspected once "The Enemy" was defeated by Pug, Tomas, Macros, Arutha, Ruagh and the Gods themselves, that Returnings would be more frequent.
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| - Returning is what the Elves call when once in a great while one Moredhel comes back to them. A returning occurs when a Moredhel's lust for power leaves him, and he returns to his Elven brethren. Tathar, the oldest spellweaver in Elvandar, comments on how he has only seen 7 returnings in his lifetime. Macros suspected once "The Enemy" was defeated by Pug, Tomas, Macros, Arutha, Ruagh and the Gods themselves, that Returnings would be more frequent.
- Upon returning to Arachna, the Spider Riders discover Invectids at the castle. Slate and his troops struggle to hold them off until Igneous turns the tide in their favor. The Invectids flee, only to return at night with a new type of Invectid to attack Slate and other guards.
- Returning was a quality that could be applied to weapons that could be thrown. A weapons with this property would return to the one who'd thrown it.
- This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Catching a returning weapon when it comes back is a free action. If the character can’t catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown. Aura : Moderate transmutation Caster Level : CL7th Prerequisites : Craft Magic Arms and Armor, Telekinesis
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| - This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Catching a returning weapon when it comes back is a free action. If the character can’t catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown. Aura : Moderate transmutation Caster Level : CL7th Prerequisites : Craft Magic Arms and Armor, Telekinesis Price : +1 bonus.
- Returning is what the Elves call when once in a great while one Moredhel comes back to them. A returning occurs when a Moredhel's lust for power leaves him, and he returns to his Elven brethren. Tathar, the oldest spellweaver in Elvandar, comments on how he has only seen 7 returnings in his lifetime. Macros suspected once "The Enemy" was defeated by Pug, Tomas, Macros, Arutha, Ruagh and the Gods themselves, that Returnings would be more frequent.
- Upon returning to Arachna, the Spider Riders discover Invectids at the castle. Slate and his troops struggle to hold them off until Igneous turns the tide in their favor. The Invectids flee, only to return at night with a new type of Invectid to attack Slate and other guards.
- Returning was a quality that could be applied to weapons that could be thrown. A weapons with this property would return to the one who'd thrown it.
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