About: Augmented hand cannon   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Unlike the standard hand cannon, augmented hand cannons do not explode. They instead use up ~600 charge when they would have exploded and continue to be usable afterwards. Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented hand cannon can hold 2 gizmos, allowing up to 4 perks (2 perks each). Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

AttributesValues
rdf:type
rdfs:label
  • Augmented hand cannon
rdfs:comment
  • Unlike the standard hand cannon, augmented hand cannons do not explode. They instead use up ~600 charge when they would have exploded and continue to be usable afterwards. Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented hand cannon can hold 2 gizmos, allowing up to 4 perks (2 perks each). Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
Level
  • 75(xsd:integer)
Strength
  • 0(xsd:integer)
Version
  • charged
  • uncharged
dcterms:subject
aspeed
  • Average
specialchance
  • yes
store
  • No
Examine
  • A miniature dwarven cannon.
Tradeable
  • No
stacksinbank
  • No
Equipable
  • Yes
destroy
  • You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
disassembly
  • Yes
Quest
  • No
Attack range
  • 9(xsd:integer)
kept
  • reclaimable
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 0(xsd:integer)
Category
  • 7200.0
Special
  • Explosive[7]
Stackable
  • No
Tier
  • 75(xsd:integer)
Slot
  • 7200.0
Magic
  • 0(xsd:integer)
Name
  • Augmented hand cannon
Value
  • 20000(xsd:integer)
Members
  • Yes
Weight
  • 3(xsd:double)
Update
  • New Skill - Invention
Armour
  • 0(xsd:integer)
Class
  • Ranged
Image
Life
  • 0(xsd:integer)
Accuracy
  • 1694(xsd:integer)
ID
  • 36613(xsd:integer)
  • 36614(xsd:integer)
Style
  • Bolts
Release
  • 2016-01-25(xsd:date)
Damage
  • 956(xsd:integer)
Ranged
  • 0(xsd:integer)
Requirements
  • 7561(xsd:integer)
invtier
  • 75(xsd:integer)
abstract
  • Unlike the standard hand cannon, augmented hand cannons do not explode. They instead use up ~600 charge when they would have exploded and continue to be usable afterwards. Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented hand cannon can hold 2 gizmos, allowing up to 4 perks (2 perks each). Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
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